diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-05-05 20:38:23 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-05 20:38:23 +0400 |
commit | 9b37bf21f46d897ad9b74eb97fb4f0a7ed59bd9d (patch) | |
tree | 2e97c4d7496bb35cc0c3b82372a63d86df4fd762 /source/blender/editors/include | |
parent | 1dccd4c98a4909383b9c11f7c2ee987e22833dad (diff) |
feature request from VenomGfx- lock to active as an operator since its tedious setting the object and bone manually (especially if you have it right in front of you)
uses keys
- Shift+PadPeriod --- to set
- Alt+PadPeriod --- to clear (also clears cursor and camera locking)
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 4b614085f8e..e3759ef5fde 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -304,6 +304,8 @@ void ED_view3d_camera_lock_init(struct View3D *v3d, struct RegionView3D *rv3d); /* copy the view to the camera, return TRUE if */ int ED_view3d_camera_lock_sync(struct View3D *v3d, struct RegionView3D *rv3d); +void ED_view3D_lock_clear(struct View3D *v3d); + struct BGpic *ED_view3D_background_image_new(struct View3D *v3d); void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic); void ED_view3D_background_image_clear(struct View3D *v3d); |