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authorHans Goudey <h.goudey@me.com>2022-09-21 06:39:18 +0300
committerHans Goudey <h.goudey@me.com>2022-09-21 06:39:18 +0300
commitacb9e211976b8e72de2b9adbf77ce9e82c1e647e (patch)
treeb569dcd4f8fce6993e5d5d8f756878ab49043e32 /source/blender/editors/include
parentc0ea7275b45f9bb0e76970e1f0ac348fd147778c (diff)
parentfd0333afab93878630c55888029c3ea9d27323e6 (diff)
Merge branch 'refactor-mesh-selection-generic' into refactor-mesh-position-generic
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_gpencil.h3
-rw-r--r--source/blender/editors/include/ED_image.h5
2 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_gpencil.h b/source/blender/editors/include/ED_gpencil.h
index bf021d68cec..45e61592424 100644
--- a/source/blender/editors/include/ED_gpencil.h
+++ b/source/blender/editors/include/ED_gpencil.h
@@ -475,7 +475,8 @@ void ED_gpencil_stroke_reproject(struct Depsgraph *depsgraph,
struct bGPDframe *gpf,
struct bGPDstroke *gps,
eGP_ReprojectModes mode,
- bool keep_original);
+ bool keep_original,
+ const float offset);
/**
* Turn brush cursor in on/off.
diff --git a/source/blender/editors/include/ED_image.h b/source/blender/editors/include/ED_image.h
index 91ae8286531..da303f3552b 100644
--- a/source/blender/editors/include/ED_image.h
+++ b/source/blender/editors/include/ED_image.h
@@ -32,14 +32,15 @@ struct wmWindowManager;
float ED_space_image_zoom_level(const struct View2D *v2d, int grid_dimension);
void ED_space_image_grid_steps(struct SpaceImage *sima,
- float grid_steps[SI_GRID_STEPS_LEN],
+ float grid_steps_x[SI_GRID_STEPS_LEN],
+ float grid_steps_y[SI_GRID_STEPS_LEN],
int grid_dimension);
/**
* Calculate the increment snapping value for UV/image editor based on the zoom factor
* The code in here (except the offset part) is used in `grid_frag.glsl` (see `grid_res`) for
* drawing the grid overlay for the UV/Image editor.
*/
-float ED_space_image_increment_snap_value(int grid_dimesnions,
+float ED_space_image_increment_snap_value(int grid_dimensions,
const float grid_steps[SI_GRID_STEPS_LEN],
float zoom_factor);