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2022-11-11Merge branch 'master' into refactor-mesh-position-genericrefactor-mesh-position-genericHans Goudey
2022-11-11Cleanup: Clarify and deduplicate attribute convert implementationHans Goudey
2022-11-10Cleanup: Move sculpt.c to C++Hans Goudey
2022-11-09Asset System: New core type to represent assets (`AssetRepresenation`)Julian Eisel
2022-11-09Cleanup: fix types from f04f9cc3d021Chris Blackbourn
2022-11-09Cleanup: add unique_index_table to UvElementMapChris Blackbourn
2022-11-08Texture Paint: sync adding a new texture slot to the Image EditorEdward
2022-11-06Cleanup: Nodes: Use const arguments, avoid recursive iterationHans Goudey
2022-11-03Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-11-02Fix arrow key menu navigation using wrong directionJulian Eisel
2022-11-01UI: Support C defined menu types to listen to notifiersJulian Eisel
2022-11-01Nodes: Add node group assets in add menuHans Goudey
2022-10-20UI: Icon number indicator for data-blocksDalai Felinto
2022-10-20Cleanup: simplify uv packing apiChris Blackbourn
2022-10-14Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-13Cleanup: simplify uv packing apiChris Blackbourn
2022-10-12Cleanup: Simplify node insert after drag codeHans Goudey
2022-10-12Fix T90782: add uv pack option to specify margin as a fractionChris Blackbourn
2022-10-10Cleanup: spelling in commentsCampbell Barton
2022-10-08Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-07Cleanup: Move editmesh_undo.c to C++Hans Goudey
2022-10-07Refactor: adding function to check if an animation container has grease penci...Amelie Fondevilla
2022-10-07Cleanup: use doxy sectionsCampbell Barton
2022-10-07Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-06UI: New modifier Icons Envelope and OutlineAntonio Vazquez
2022-10-063D View: use float for ED_view3d_project_base & minor changesCampbell Barton
2022-10-05Cleanup: Clang tidyHans Goudey
2022-10-03Fix T101510: Incorrect context for running data unlink from template IDJulian Eisel
2022-10-03Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-03Cleanup: remove 2D region-relative coordinates from BaseCampbell Barton
2022-10-02Cleanup: Move more files using mesh runtime data to C++Hans Goudey
2022-10-01Cleanup: simplify uv packing for non-square materialsChris Blackbourn
2022-09-30Cleanup: Move files that use mesh runtime data to C++Hans Goudey
2022-09-29Cleanup: run clang-format in sculpt codeJoseph Eagar
2022-09-29Sculpt: Normal-based automasking modesJoseph Eagar
2022-09-28Geometry Nodes: viewport previewJacques Lucke
2022-09-23Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-09-23View3d: move space_view3d.c to c++Jacques Lucke
2022-09-21Merge branch 'refactor-mesh-selection-generic' into refactor-mesh-position-ge...Hans Goudey
2022-09-20GPencil: Add `offset` parameter to reproject operator Redo PanelAntonio Vazquez
2022-09-20UV: extend custom grid sizes to set each axis separatelyChris Blackbourn
2022-09-20Cleanup: spellingChris Blackbourn
2022-09-19Merge branch 'refactor-mesh-selection-generic' into refactor-mesh-position-ge...Hans Goudey
2022-09-19Nodes: Add node group assets to search menusHans Goudey
2022-09-19Cleanup: spellingCampbell Barton
2022-09-17Cleanup: spelling, punctuation & repeated words in commentsCampbell Barton
2022-09-16Cleanup: spelling in commentsCampbell Barton
2022-09-15Merge branch 'refactor-mesh-selection-generic' into refactor-mesh-position-ge...Hans Goudey
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
2022-09-14Compiles, runs in basic situationsHans Goudey