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author | Clément Foucault <foucault.clem@gmail.com> | 2019-02-04 22:06:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-02-05 17:02:15 +0300 |
commit | a131514d0f79f7b82be526438c125e35beab9f8f (patch) | |
tree | 16fb27a321d52435ba4f3e3e1f2cbaf4c36572ac /source/blender/editors/include | |
parent | 112cf6eadff5642af21235aa1cd4eaecd575755d (diff) |
Edit Mesh: Fix some problem with new implementation
- Add manual depth offset to vertices and edges.
- Revert to plain edge decoration.
- Fix active edge coloring.
- Remove active face display if not in face selection mode.
- Add wide line support.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/BIF_glutil.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h index 1da8d19f800..e4111380bf1 100644 --- a/source/blender/editors/include/BIF_glutil.h +++ b/source/blender/editors/include/BIF_glutil.h @@ -106,6 +106,7 @@ void set_inverted_drawing(int enable); void setlinestyle(int nr); /* own working polygon offset */ +float bglPolygonOffsetCalc(const float winmat[16], float viewdist, float dist); void bglPolygonOffset(float viewdist, float dist); /* **** Color management helper functions for GLSL display/transform ***** */ |