Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2019-02-04 22:06:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-02-05 17:02:15 +0300
commita131514d0f79f7b82be526438c125e35beab9f8f (patch)
tree16fb27a321d52435ba4f3e3e1f2cbaf4c36572ac /source/blender/editors/include
parent112cf6eadff5642af21235aa1cd4eaecd575755d (diff)
Edit Mesh: Fix some problem with new implementation
- Add manual depth offset to vertices and edges. - Revert to plain edge decoration. - Fix active edge coloring. - Remove active face display if not in face selection mode. - Add wide line support.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/BIF_glutil.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index 1da8d19f800..e4111380bf1 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -106,6 +106,7 @@ void set_inverted_drawing(int enable);
void setlinestyle(int nr);
/* own working polygon offset */
+float bglPolygonOffsetCalc(const float winmat[16], float viewdist, float dist);
void bglPolygonOffset(float viewdist, float dist);
/* **** Color management helper functions for GLSL display/transform ***** */