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authorCampbell Barton <campbell@blender.org>2022-08-09 03:50:59 +0300
committerCampbell Barton <campbell@blender.org>2022-08-09 03:50:59 +0300
commit4915fc4547e050da19bc5af525a0ea1cc8f49f2a (patch)
tree954e68e4214de44f41a715a69207b67ed787a920 /source/blender/editors/include
parent8b3e3c18100aac6ac956e782dc108aae500eac93 (diff)
parent8ed2abf856cbabd970d92aa3de850b0c70dccd0c (diff)
Merge branch 'blender-v3.3-release'
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_view3d.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 931bb7be8bf..7d31950c869 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -1197,6 +1197,14 @@ bool ED_view3d_camera_lock_autokey(struct View3D *v3d,
void ED_view3d_lock_clear(struct View3D *v3d);
/**
+ * Check if creating an undo step should be performed if the viewport moves.
+ * \return true if #ED_view3d_camera_lock_undo_push would do an undo push.
+ */
+bool ED_view3d_camera_lock_undo_test(const View3D *v3d,
+ const RegionView3D *rv3d,
+ struct bContext *C);
+
+/**
* Create an undo step when the camera is locked to the view.
* \param str: The name of the undo step (typically #wmOperatorType.name should be used).
*