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authorCampbell Barton <ideasman42@gmail.com>2020-05-05 09:12:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-05-05 09:26:14 +0300
commitdb09b57d4eedd372a5a995c7393ad6356fa734af (patch)
treed2c49b75c197d5b92b31d3000439095ec9eb4e8e /source/blender/editors/include
parent65194dc71a39d76d611a66400fb202a2dbd1c249 (diff)
Cleanup: use int instead of short for lasso array length
There was no reason to use a short here, this was just a convention from existing code.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_particle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_particle.h b/source/blender/editors/include/ED_particle.h
index 6959cac7efe..789db5ae56e 100644
--- a/source/blender/editors/include/ED_particle.h
+++ b/source/blender/editors/include/ED_particle.h
@@ -72,7 +72,7 @@ bool PE_box_select(struct bContext *C, const struct rcti *rect, const int sel_op
bool PE_circle_select(struct bContext *C, const int sel_op, const int mval[2], float rad);
int PE_lasso_select(struct bContext *C,
const int mcoords[][2],
- const short moves,
+ const int mcoords_len,
const int sel_op);
bool PE_deselect_all_visible_ex(struct PTCacheEdit *edit);
bool PE_deselect_all_visible(struct bContext *C);