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authorDalai Felinto <dfelinto@gmail.com>2017-05-09 20:21:22 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-10 13:21:51 +0300
commitd2f1f80a6fa46614255e9cdc69795c7bcf368b7c (patch)
treea253f56bc00f13b66933b4efa0afcee9eb78c3ba /source/blender/editors/include
parent9395646c2c44cdf568ca950700d71fe966f2d80f (diff)
Partial fix to Multi-View single eye issues in viewport
Handling depth loop for now (3d cursor positioning). Selection is a bit more tricky. Reported on 51354
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_view3d.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 9ce71258573..74041de019b 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -356,6 +356,7 @@ void ED_view3d_draw_offscreen(
float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
struct GPUFX *fx, struct GPUFXSettings *fx_settings,
struct GPUOffScreen *ofs);
+void ED_view3d_draw_setup_view(struct wmWindow *win, struct Scene *scene, struct ARegion *ar, struct View3D *v3d);
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey,