diff options
author | Christian Rauch <Rauch.Christian@gmx.de> | 2020-07-22 03:45:30 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-22 03:57:41 +0300 |
commit | cfa788cf9a8ef08f11beb04bd4ea7e87b2a9bf6e (patch) | |
tree | be2afe18a0436dba8d6b9c030df1ca4d803624ef /source/blender/editors/interface/resources.c | |
parent | 607d745a79e0c1f79fdd026625be4169e5530001 (diff) |
GPU: clear color with 1.0 alpha
This impacts GHOST/Wayland which draws windows using alpha.
Diffstat (limited to 'source/blender/editors/interface/resources.c')
-rw-r--r-- | source/blender/editors/interface/resources.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c index 087bb2cae16..84fe3e13426 100644 --- a/source/blender/editors/interface/resources.c +++ b/source/blender/editors/interface/resources.c @@ -1471,7 +1471,7 @@ void UI_ThemeClearColor(int colorid) float col[3]; UI_GetThemeColor3fv(colorid, col); - GPU_clear_color(col[0], col[1], col[2], 0.0f); + GPU_clear_color(col[0], col[1], col[2], 1.0f); } void UI_ThemeClearColorAlpha(int colorid, float alpha) |