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authorAntony Riakiotakis <kalast@gmail.com>2012-01-24 23:54:18 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-01-24 23:54:18 +0400
commit7a628a3967b08f8a099791572112a9e68c4144c6 (patch)
treec60f311653e994079bf909c7a9e94825dc2d33aa /source/blender/editors/interface
parent44850d69469342b9b11105dc87bdb47ab4234cff (diff)
Enable 16 bit format for float textures by default after discussion with Morten and Sergey on irc. Rationale is that for most cases when people create a float texture they will expect the extra precision in the 3D view.
This shouldn't be a problem on any graphics card since internally a very old texture format (GL 1.1) is used. In the case of any unlikely screams, a revert of this commit can be done.
Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r--source/blender/editors/interface/resources.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 7cc9febc603..a70db7ad235 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -1731,7 +1731,7 @@ void init_userdef_do_versions(void)
SETCOLF(btheme->toops.selected_highlight, 0.51, 0.53, 0.55, 0.3);
}
- U.use_16bit_textures = 0;
+ U.use_16bit_textures = 1;
}
/* GL Texture Garbage Collection (variable abused above!) */