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authorMike Erwin <significant.bit@gmail.com>2017-04-15 08:29:25 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-15 08:29:56 +0300
commit4b043994e8795f37e9227362fe24fd66d45c6b39 (patch)
tree921b417669349cc5cc592634bf7b304a4f3820de /source/blender/editors/mask
parentff3942505a8d861d0024ce4e95bd80da6ee303de (diff)
GPU Matrix API: clean up after 2D-3D unification
See GPU_matrix.h & gpu_matrix.c for the important changes. Other files are mostly just updated to use the latest API. - remove unused functions, defines, enums, comments - remove "3D" from function names - init to Identity transform (otherwise empty stack) - gpuMatrixReset lets outside code return to initial state Part of T49450 Follow up to D2626 and 49fc9cff3b90
Diffstat (limited to 'source/blender/editors/mask')
-rw-r--r--source/blender/editors/mask/mask_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c
index c4f62fdaf97..228a4db74e1 100644
--- a/source/blender/editors/mask/mask_draw.c
+++ b/source/blender/editors/mask/mask_draw.c
@@ -767,7 +767,7 @@ void ED_mask_draw_region(Mask *mask, ARegion *ar,
gpuTranslate2f(x, y);
gpuScale2f(zoomx, zoomy);
if (stabmat) {
- gpuMultMatrix3D(stabmat); /* XXX make this a 2D matrix */
+ gpuMultMatrix(stabmat);
}
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
GPU_shader_uniform_vector(state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red);
@@ -786,7 +786,7 @@ void ED_mask_draw_region(Mask *mask, ARegion *ar,
gpuPushMatrix();
if (stabmat) {
- gpuMultMatrix3D(stabmat); /* XXX make this a 2D matrix */
+ gpuMultMatrix(stabmat);
}
gpuTranslate2f(x + xofs, y + yofs);