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authorCampbell Barton <ideasman42@gmail.com>2016-11-25 08:20:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-11-25 08:39:34 +0300
commite1e49fd1a8a5bca7f95ba230a7daf12fb059779b (patch)
tree9913ba1244a0904189361058713489666d64d2dc /source/blender/editors/mesh/editmesh_knife.c
parentd30a0239a2fb1bf28befc547d9c4986b6be4d662 (diff)
Math Lib: rotate matrix cleanup
- Remove 'rotate_m2', unlike 'rotate_m4' it created a new matrix duplicating 'angle_to_mat2' - now used instead. (better avoid matching functions having different behavior). - Add 'axis_angle_to_mat4_single', convenience wrapper for 'axis_angle_to_mat3_single'. - Replace 'unit_m4(), rotate_m4()' with a single call to 'axis_angle_to_mat4_single'.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_knife.c')
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index a84b8d9dcc8..44453d03ade 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -2140,7 +2140,7 @@ static float snap_v2_angle(float r[2], const float v[2], const float v_ref[2], f
normalize_v2_v2(v_unit, v);
angle = angle_signed_v2v2(v_unit, v_ref);
angle_delta = (roundf(angle / angle_snap) * angle_snap) - angle;
- rotate_m2(m2, angle_delta);
+ angle_to_mat2(m2, angle_delta);
mul_v2_m2v2(r, m2, v);
return angle + angle_delta;