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authorPhilipp Oeser <info@graphics-engineer.com>2019-11-27 17:02:41 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2019-11-27 17:55:32 +0300
commit6992fc0b3bf85e985169157b2e7ced1e1ed7fcdf (patch)
tree6af1fd9209963ca17e38d3037961e7fea47f5948 /source/blender/editors/mesh/editmesh_select.c
parent7959dcd4f6316ade726209f2452323406f3672ea (diff)
Add 'EDBM_selectmode_disable_multi' and use in knifeproject
As a followup to rB6f4e595e9ba9 and as per @campbellbarton suggestion, this adds EDBM_selectmode_disable_multi, similar to EDBM_mesh_deselect_all_multi & EDBM_mesh_deselect_all, so other similar uses don't need to be done in a loop. Also, selected_objects isn't a reliable way to handle this case - since objects can be in edit-mode & not selected, use BKE_view_layer_array_from_bases_in_edit_mode_unique_data instead Differential Revision: https://developer.blender.org/D6317
Diffstat (limited to 'source/blender/editors/mesh/editmesh_select.c')
-rw-r--r--source/blender/editors/mesh/editmesh_select.c35
1 files changed, 35 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 7955ccc0977..40d57af97aa 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -2653,6 +2653,41 @@ bool EDBM_mesh_deselect_all_multi(struct bContext *C)
return changed_multi;
}
+bool EDBM_selectmode_disable_multi_ex(Scene *scene,
+ struct Base **bases,
+ const uint bases_len,
+ const short selectmode_disable,
+ const short selectmode_fallback)
+{
+ bool changed_multi = false;
+ for (uint base_index = 0; base_index < bases_len; base_index++) {
+ Base *base_iter = bases[base_index];
+ Object *ob_iter = base_iter->object;
+ BMEditMesh *em_iter = BKE_editmesh_from_object(ob_iter);
+
+ EDBM_selectmode_disable(scene, em_iter, selectmode_disable, selectmode_fallback);
+ changed_multi = true;
+ }
+ return changed_multi;
+}
+
+bool EDBM_selectmode_disable_multi(struct bContext *C,
+ const short selectmode_disable,
+ const short selectmode_fallback)
+{
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ Scene *scene = CTX_data_scene(C);
+ ViewContext vc;
+ ED_view3d_viewcontext_init(C, &vc, depsgraph);
+ uint bases_len = 0;
+ Base **bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data(
+ vc.view_layer, NULL, &bases_len);
+ bool changed_multi = EDBM_selectmode_disable_multi_ex(
+ scene, bases, bases_len, selectmode_disable, selectmode_fallback);
+ MEM_freeN(bases);
+ return changed_multi;
+}
+
/** \} */
/* -------------------------------------------------------------------- */