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author | Hans Goudey <h.goudey@me.com> | 2022-06-29 20:28:08 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-06-29 20:28:08 +0300 |
commit | 0ea282f7462070041b2599389ba61c7ef50426b5 (patch) | |
tree | 0c7468364f5c34d3bea3379f261717b3673503ac /source/blender/editors/mesh | |
parent | 4593fb52cf809de29bffa8f18af9a9a792def30d (diff) |
Geometry Nodes: Only calculate mesh to volume bounds when necessary
In "size" voxel resolution mode, calculating the bounds of the mesh to
volume node's input mesh isn't necessary. For high poly this can take
a few milliseconds, so this commit skips the calculation unless we need
it for the "Amount" mode.
Differential Revision: https://developer.blender.org/D15324
Diffstat (limited to 'source/blender/editors/mesh')
0 files changed, 0 insertions, 0 deletions