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authorCampbell Barton <campbell@blender.org>2022-07-21 09:23:33 +0300
committerCampbell Barton <campbell@blender.org>2022-07-21 09:23:33 +0300
commit2eeedbbca96306971a7605ade18ee42053b17e41 (patch)
tree05605226b15539a360711d570a35dc56ac374293 /source/blender/editors/mesh
parent7a736854603b640ca2a384a6cf05d0afc7fbe6dd (diff)
Cleanup: add ISMOUSE_MOTION macro
Replace verbose ELEM(..) usage, now each kind of mouse event has it's own macro.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 1febc429edc..c5add97fb00 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -8692,7 +8692,7 @@ static int edbm_point_normals_modal(bContext *C, wmOperator *op, const wmEvent *
* Free the data here, then use #point_normals_ensure to add it back on demand. */
if (ret == OPERATOR_PASS_THROUGH) {
/* Don't free on mouse-move, causes creation/freeing of the loop data in an inefficient way. */
- if (!ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)) {
+ if (!ISMOUSE_MOTION(event->type)) {
point_normals_free(op);
}
}