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authorHans Goudey <h.goudey@me.com>2022-08-08 23:19:58 +0300
committerHans Goudey <h.goudey@me.com>2022-08-08 23:20:03 +0300
commitd48c7a0419e248464102391f0b776df7e7c41b25 (patch)
tree6a76f93ee6ed74c15b1497d076c24c260c38f79e /source/blender/editors/mesh
parent529f5e95d7d989d1e53e283dbccd13e52709a1ce (diff)
parent1e57ddf6eadcb4327f2689fb34f07fc5bf72331c (diff)
Merge branch 'master' into refactor-mesh-hide-generic
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c194
1 files changed, 100 insertions, 94 deletions
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index ac5530c8ea9..195a3686b3b 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -603,7 +603,7 @@ static void bm_uv_assign_island(UvElementMap *element_map,
int islandbufsize)
{
element->island = nisland;
- map[element - element_map->buf] = islandbufsize;
+ map[element - element_map->storage] = islandbufsize;
/* Copy *element to islandbuf[islandbufsize]. */
islandbuf[islandbufsize].l = element->l;
@@ -620,16 +620,16 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
bool uv_selected,
int cd_loop_uv_offset)
{
- int totuv = element_map->totalUVs;
+ int total_uvs = element_map->total_uvs;
/* For each UvElement, locate the "separate" UvElement that precedes it in the linked list. */
- UvElement **head_table = MEM_mallocN(sizeof(*head_table) * totuv, "uv_island_head_table");
- for (int i = 0; i < totuv; i++) {
- UvElement *head = element_map->buf + i;
+ UvElement **head_table = MEM_mallocN(sizeof(*head_table) * total_uvs, "uv_island_head_table");
+ for (int i = 0; i < total_uvs; i++) {
+ UvElement *head = element_map->storage + i;
if (head->separate) {
UvElement *element = head;
while (element) {
- head_table[element - element_map->buf] = head;
+ head_table[element - element_map->storage] = head;
element = element->next;
if (element && element->separate) {
break;
@@ -641,12 +641,12 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
/* Depth first search the graph, building islands as we go. */
int nislands = 0;
int islandbufsize = 0;
- int stack_upper_bound = totuv;
+ int stack_upper_bound = total_uvs;
UvElement **stack_uv = MEM_mallocN(sizeof(*stack_uv) * stack_upper_bound,
"uv_island_element_stack");
int stacksize_uv = 0;
- for (int i = 0; i < totuv; i++) {
- UvElement *element = element_map->buf + i;
+ for (int i = 0; i < total_uvs; i++) {
+ UvElement *element = element_map->storage + i;
if (element->island != INVALID_ISLAND) {
/* Unique UV (element and all it's children) are already part of an island. */
continue;
@@ -676,7 +676,7 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
if (!uv_selected || uvedit_edge_select_test(scene, element->l, cd_loop_uv_offset)) {
UvElement *next = BM_uv_element_get(element_map, element->l->next->f, element->l->next);
if (next->island == INVALID_ISLAND) {
- UvElement *tail = head_table[next - element_map->buf];
+ UvElement *tail = head_table[next - element_map->storage];
stack_uv[stacksize_uv++] = tail;
while (tail) {
bm_uv_assign_island(element_map, tail, nislands, map, islandbuf, islandbufsize++);
@@ -692,7 +692,7 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
if (!uv_selected || uvedit_edge_select_test(scene, element->l->prev, cd_loop_uv_offset)) {
UvElement *prev = BM_uv_element_get(element_map, element->l->prev->f, element->l->prev);
if (prev->island == INVALID_ISLAND) {
- UvElement *tail = head_table[prev - element_map->buf];
+ UvElement *tail = head_table[prev - element_map->storage];
stack_uv[stacksize_uv++] = tail;
while (tail) {
bm_uv_assign_island(element_map, tail, nislands, map, islandbuf, islandbufsize++);
@@ -713,7 +713,7 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
}
nislands++;
}
- BLI_assert(islandbufsize == totuv);
+ BLI_assert(islandbufsize == total_uvs);
MEM_SAFE_FREE(stack_uv);
MEM_SAFE_FREE(head_table);
@@ -732,26 +732,18 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
BMVert *ev;
BMFace *efa;
- BMLoop *l;
BMIter iter, liter;
- /* vars from original func */
- UvElementMap *element_map;
- UvElement *buf;
- bool *winding = NULL;
BLI_buffer_declare_static(vec2f, tf_uv_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE);
-
MLoopUV *luv;
- int totverts, totfaces, i, totuv, j;
-
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
+ if (cd_loop_uv_offset < 0) {
+ return NULL;
+ }
BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE);
- totfaces = bm->totface;
- totverts = bm->totvert;
- totuv = 0;
-
- /* generate UvElement array */
+ /* Count total uvs. */
+ int totuv = 0;
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
continue;
@@ -765,6 +757,7 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
totuv += efa->len;
}
else {
+ BMLoop *l;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
totuv++;
@@ -777,17 +770,17 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
return NULL;
}
- element_map = (UvElementMap *)MEM_callocN(sizeof(*element_map), "UvElementMap");
- element_map->totalUVs = totuv;
- element_map->vert = (UvElement **)MEM_callocN(sizeof(*element_map->vert) * totverts,
- "UvElementVerts");
- buf = element_map->buf = (UvElement *)MEM_callocN(sizeof(*element_map->buf) * totuv,
- "UvElement");
+ UvElementMap *element_map = (UvElementMap *)MEM_callocN(sizeof(*element_map), "UvElementMap");
+ element_map->total_uvs = totuv;
+ element_map->vertex = (UvElement **)MEM_callocN(sizeof(*element_map->vertex) * bm->totvert,
+ "UvElementVerts");
+ element_map->storage = (UvElement *)MEM_callocN(sizeof(*element_map->storage) * totuv,
+ "UvElement");
- if (use_winding) {
- winding = MEM_callocN(sizeof(*winding) * totfaces, "winding");
- }
+ bool *winding = use_winding ? MEM_callocN(sizeof(*winding) * bm->totface, "winding") : NULL;
+ UvElement *buf = element_map->storage;
+ int j;
BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, j) {
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
@@ -804,18 +797,20 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
tf_uv = (float(*)[2])BLI_buffer_reinit_data(&tf_uv_buf, vec2f, efa->len);
}
+ int i;
+ BMLoop *l;
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
if (uv_selected && !uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
continue;
}
buf->l = l;
- buf->separate = 0;
buf->island = INVALID_ISLAND;
buf->loop_of_poly_index = i;
- buf->next = element_map->vert[BM_elem_index_get(l->v)];
- element_map->vert[BM_elem_index_get(l->v)] = buf;
+ /* Insert to head of linked list associated with BMVert. */
+ buf->next = element_map->vertex[BM_elem_index_get(l->v)];
+ element_map->vertex[BM_elem_index_get(l->v)] = buf;
if (use_winding) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
@@ -830,34 +825,33 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
}
}
- /* sort individual uvs for each vert */
+ /* For each BMVert, sort associated linked list into unique uvs. */
+ int i;
BM_ITER_MESH_INDEX (ev, &iter, bm, BM_VERTS_OF_MESH, i) {
- UvElement *newvlist = NULL, *vlist = element_map->vert[i];
- UvElement *iterv, *v, *lastv, *next;
- const float *uv, *uv2;
- bool uv_vert_sel, uv2_vert_sel;
-
+ UvElement *newvlist = NULL;
+ UvElement *vlist = element_map->vertex[i];
while (vlist) {
- v = vlist;
+
+ /* Detach head from unsorted list. */
+ UvElement *v = vlist;
vlist = vlist->next;
v->next = newvlist;
newvlist = v;
- l = v->l;
- luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- uv = luv->uv;
- uv_vert_sel = uvedit_uv_select_test(scene, l, cd_loop_uv_offset);
+ luv = BM_ELEM_CD_GET_VOID_P(v->l, cd_loop_uv_offset);
+ const float *uv = luv->uv;
+ bool uv_vert_sel = uvedit_uv_select_test(scene, v->l, cd_loop_uv_offset);
- lastv = NULL;
- iterv = vlist;
+ UvElement *lastv = NULL;
+ UvElement *iterv = vlist;
+ /* Scan through unsorted list, finding UvElements which match `v`. */
while (iterv) {
- next = iterv->next;
+ UvElement *next = iterv->next;
- l = iterv->l;
- luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- uv2 = luv->uv;
- uv2_vert_sel = uvedit_uv_select_test(scene, l, cd_loop_uv_offset);
+ luv = BM_ELEM_CD_GET_VOID_P(iterv->l, cd_loop_uv_offset);
+ const float *uv2 = luv->uv;
+ const bool uv2_vert_sel = uvedit_uv_select_test(scene, iterv->l, cd_loop_uv_offset);
/* Check if the uv loops share the same selection state (if not, they are not connected as
* they have been ripped or other edit commands have separated them). */
@@ -882,32 +876,30 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
iterv = next;
}
- newvlist->separate = 1;
+ element_map->total_unique_uvs++;
+ newvlist->separate = true;
}
- element_map->vert[i] = newvlist;
+ /* Write back sorted list. */
+ element_map->vertex[i] = newvlist;
}
- if (use_winding) {
- MEM_freeN(winding);
- }
+ MEM_SAFE_FREE(winding);
if (do_islands) {
uint *map;
- BMFace **stack;
- int stacksize = 0;
UvElement *islandbuf;
- /* island number for faces */
- int *island_number = NULL;
int nislands = 0, islandbufsize = 0;
/* map holds the map from current vmap->buf to the new, sorted map */
map = MEM_mallocN(sizeof(*map) * totuv, "uvelement_remap");
- stack = MEM_mallocN(sizeof(*stack) * bm->totface, "uv_island_face_stack");
+ BMFace **stack = MEM_mallocN(sizeof(*stack) * bm->totface, "uv_island_face_stack");
islandbuf = MEM_callocN(sizeof(*islandbuf) * totuv, "uvelement_island_buffer");
- island_number = MEM_mallocN(sizeof(*island_number) * totfaces, "uv_island_number_face");
- copy_vn_i(island_number, totfaces, INVALID_ISLAND);
+ /* Island number for BMFaces. */
+ int *island_number = MEM_callocN(sizeof(*island_number) * bm->totface,
+ "uv_island_number_face");
+ copy_vn_i(island_number, bm->totface, INVALID_ISLAND);
const bool use_uv_edge_connectivity = scene->toolsettings->uv_flag & UV_SYNC_SELECTION ?
scene->toolsettings->selectmode & SCE_SELECT_EDGE :
@@ -921,23 +913,25 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
/* at this point, every UvElement in vert points to a UvElement sharing the same vertex.
* Now we should sort uv's in islands. */
for (i = 0; i < totuv; i++) {
- if (element_map->buf[i].island == INVALID_ISLAND) {
- element_map->buf[i].island = nislands;
- stack[0] = element_map->buf[i].l->f;
+ if (element_map->storage[i].island == INVALID_ISLAND) {
+ int stacksize = 0;
+ element_map->storage[i].island = nislands;
+ stack[0] = element_map->storage[i].l->f;
island_number[BM_elem_index_get(stack[0])] = nislands;
stacksize = 1;
while (stacksize > 0) {
efa = stack[--stacksize];
+ BMLoop *l;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uv_selected && !uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
continue;
}
- UvElement *element, *initelement = element_map->vert[BM_elem_index_get(l->v)];
+ UvElement *initelement = element_map->vertex[BM_elem_index_get(l->v)];
- for (element = initelement; element; element = element->next) {
+ for (UvElement *element = initelement; element; element = element->next) {
if (element->separate) {
initelement = element;
}
@@ -968,13 +962,13 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
}
}
- MEM_freeN(island_number);
+ MEM_SAFE_FREE(island_number);
/* remap */
for (i = 0; i < bm->totvert; i++) {
/* important since we may do selection only. Some of these may be NULL */
- if (element_map->vert[i]) {
- element_map->vert[i] = &islandbuf[map[element_map->vert[i] - element_map->buf]];
+ if (element_map->vertex[i]) {
+ element_map->vertex[i] = &islandbuf[map[element_map->vertex[i] - element_map->storage]];
}
}
@@ -982,12 +976,12 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
"UvElementMap_island_indices");
j = 0;
for (i = 0; i < totuv; i++) {
- UvElement *element = element_map->buf[i].next;
+ UvElement *element = element_map->storage[i].next;
if (element == NULL) {
islandbuf[map[i]].next = NULL;
}
else {
- islandbuf[map[i]].next = &islandbuf[map[element - element_map->buf]];
+ islandbuf[map[i]].next = &islandbuf[map[element - element_map->storage]];
}
if (islandbuf[i].island != j) {
@@ -996,16 +990,23 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
}
}
- MEM_freeN(element_map->buf);
-
- element_map->buf = islandbuf;
+ MEM_SAFE_FREE(element_map->storage);
+ element_map->storage = islandbuf;
+ islandbuf = NULL;
element_map->totalIslands = nislands;
- MEM_freeN(stack);
- MEM_freeN(map);
+ MEM_SAFE_FREE(stack);
+ MEM_SAFE_FREE(map);
}
BLI_buffer_free(&tf_uv_buf);
+ element_map->total_unique_uvs = 0;
+ for (int i = 0; i < element_map->total_uvs; i++) {
+ if (element_map->storage[i].separate) {
+ element_map->total_unique_uvs++;
+ }
+ }
+
return element_map;
}
@@ -1025,30 +1026,35 @@ void BM_uv_vert_map_free(UvVertMap *vmap)
void BM_uv_element_map_free(UvElementMap *element_map)
{
if (element_map) {
- if (element_map->vert) {
- MEM_freeN(element_map->vert);
- }
- if (element_map->buf) {
- MEM_freeN(element_map->buf);
- }
- if (element_map->islandIndices) {
- MEM_freeN(element_map->islandIndices);
- }
- MEM_freeN(element_map);
+ MEM_SAFE_FREE(element_map->storage);
+ MEM_SAFE_FREE(element_map->vertex);
+ MEM_SAFE_FREE(element_map->islandIndices);
+ MEM_SAFE_FREE(element_map);
}
}
-UvElement *BM_uv_element_get(UvElementMap *map, BMFace *efa, BMLoop *l)
+UvElement *BM_uv_element_get(UvElementMap *element_map, BMFace *efa, BMLoop *l)
{
- for (UvElement *element = map->vert[BM_elem_index_get(l->v)]; element; element = element->next) {
+ UvElement *element = element_map->vertex[BM_elem_index_get(l->v)];
+ while (element) {
if (element->l->f == efa) {
return element;
}
+ element = element->next;
}
return NULL;
}
+UvElement *BM_uv_element_get_head(UvElementMap *element_map, UvElement *child)
+{
+ if (!child) {
+ return NULL;
+ }
+
+ return element_map->vertex[BM_elem_index_get(child->l->v)];
+}
+
/** \} */
/* -------------------------------------------------------------------- */