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authorCampbell Barton <ideasman42@gmail.com>2018-09-20 03:19:10 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-09-20 03:19:59 +0300
commit2c30922e2c64b90015a121d8efea2c2743376666 (patch)
tree08c1f7c526a782c82b5f5a12567afd8dc89b6a2b /source/blender/editors/mesh
parent83ac16d241f44e34d1d5d77641b44dab5e4c7401 (diff)
Fix spin/rotate gizmo not updating view orientation
Check for navigation didn't refresh when navigation was completed.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c b/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c
index 4f3f6c76783..c5d948a7a2e 100644
--- a/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c
+++ b/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c
@@ -136,8 +136,7 @@ static void gizmo_mesh_spin_init_draw_prepare(
float viewinv_m3[3][3];
copy_m3_m4(viewinv_m3, rv3d->viewinv);
- /* Avoid slowdown on view adjustments. */
- if ((rv3d->rflag & RV3D_NAVIGATING) == 0) {
+ {
Scene *scene = CTX_data_scene(C);
switch (scene->orientation_type) {
case V3D_MANIP_VIEW: