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authorBastien Montagne <montagne29@wanadoo.fr>2017-11-29 19:14:27 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-11-29 19:23:25 +0300
commit20ae4f928cecf78d5275c1226db87cb1ab22db50 (patch)
treedea89f4b8fa754c3b3a10f636b94b690ef604341 /source/blender/editors/object/object_intern.h
parentbde39e51100b89aa21d1cb99ab17000c977a19b6 (diff)
Make basic object & bones transformations overridable.
You can now override loc/rot/scale of objects and posebones. Also added a basic operator to make an override of active linked object, but this is very limited/wip/testing feature (you have to manually override object and its armature, and relink to proper local overrides yourself...). Final 'make proxy killer' will be much more automated of course.
Diffstat (limited to 'source/blender/editors/object/object_intern.h')
-rw-r--r--source/blender/editors/object/object_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 3e655fa04a4..c38a7d58904 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -68,6 +68,7 @@ void OBJECT_OT_track_clear(struct wmOperatorType *ot);
void OBJECT_OT_slow_parent_set(struct wmOperatorType *ot);
void OBJECT_OT_slow_parent_clear(struct wmOperatorType *ot);
void OBJECT_OT_make_local(struct wmOperatorType *ot);
+void OBJECT_OT_make_override(struct wmOperatorType *ot);
void OBJECT_OT_make_single_user(struct wmOperatorType *ot);
void OBJECT_OT_make_links_scene(struct wmOperatorType *ot);
void OBJECT_OT_make_links_data(struct wmOperatorType *ot);