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authorHans Goudey <h.goudey@me.com>2022-11-04 22:19:52 +0300
committerHans Goudey <h.goudey@me.com>2022-11-04 22:19:52 +0300
commit10131a6f6238e259ce6732497e6eb045290ad3a3 (patch)
tree5d5bff3ce75aef97e7d718986332de10359833a0 /source/blender/editors/object/object_modifier.cc
parent85ce4882981943b5a306090f03482bd5397c503d (diff)
Cleanup: Mesh: Remove redundant edge render flag
Currently there are both "EDGERENDER" and "EDGEDRAW" flags, which are almost always used together. Both are runtime data and not exposed to RNA, used to skip drawing some edges after the subdivision surface modifier. The render flag is a relic of the Blender internal renderer. This commit removes the render flag and replaces its uses with the draw flag.
Diffstat (limited to 'source/blender/editors/object/object_modifier.cc')
-rw-r--r--source/blender/editors/object/object_modifier.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/object/object_modifier.cc b/source/blender/editors/object/object_modifier.cc
index 85a35861329..2838b5829bf 100644
--- a/source/blender/editors/object/object_modifier.cc
+++ b/source/blender/editors/object/object_modifier.cc
@@ -614,7 +614,7 @@ bool ED_object_modifier_convert_psys_to_mesh(ReportList * /*reports*/,
if (k) {
medge->v1 = cvert - 1;
medge->v2 = cvert;
- medge->flag = ME_EDGEDRAW | ME_EDGERENDER | ME_LOOSEEDGE;
+ medge->flag = ME_EDGEDRAW | ME_LOOSEEDGE;
medge++;
}
else {
@@ -633,7 +633,7 @@ bool ED_object_modifier_convert_psys_to_mesh(ReportList * /*reports*/,
if (k) {
medge->v1 = cvert - 1;
medge->v2 = cvert;
- medge->flag = ME_EDGEDRAW | ME_EDGERENDER | ME_LOOSEEDGE;
+ medge->flag = ME_EDGEDRAW | ME_LOOSEEDGE;
medge++;
}
else {