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authorHans Goudey <h.goudey@me.com>2021-07-30 20:15:01 +0300
committerHans Goudey <h.goudey@me.com>2021-07-30 20:15:01 +0300
commita9ea310d30d63f735dbdc106a4515c6ae4bf7893 (patch)
treebd28a5b20d85759867ee01747aefeb5f235ab18d /source/blender/editors/object/object_remesh.cc
parent0b10a964741d19cf7ada6d72cfaa6ffea9eded4b (diff)
Cleanup: Move remesh files to C++
This will be helpful for some cleanups I'd like to do, including removing the unecessary C API for OpenVDB and unifying some attribute transfer code.
Diffstat (limited to 'source/blender/editors/object/object_remesh.cc')
-rw-r--r--source/blender/editors/object/object_remesh.cc1215
1 files changed, 1215 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc
new file mode 100644
index 00000000000..6bee04e2b4f
--- /dev/null
+++ b/source/blender/editors/object/object_remesh.cc
@@ -0,0 +1,1215 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2019 by Blender Foundation
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edobj
+ */
+
+#include <cctype>
+#include <cfloat>
+#include <cmath>
+#include <cstdlib>
+#include <cstring>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BLT_translation.h"
+
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_global.h"
+#include "BKE_lib_id.h"
+#include "BKE_main.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_mirror.h"
+#include "BKE_mesh_remesh_voxel.h"
+#include "BKE_mesh_runtime.h"
+#include "BKE_modifier.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_shrinkwrap.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
+#include "ED_mesh.h"
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_sculpt.h"
+#include "ED_space_api.h"
+#include "ED_undo.h"
+#include "ED_view3d.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+#include "RNA_enum_types.h"
+
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
+#include "GPU_state.h"
+
+#include "WM_api.h"
+#include "WM_message.h"
+#include "WM_toolsystem.h"
+#include "WM_types.h"
+
+#include "UI_interface.h"
+
+#include "BLF_api.h"
+
+#include "object_intern.h" /* own include */
+
+/* TODO(sebpa): unstable, can lead to unrecoverable errors. */
+// #define USE_MESH_CURVATURE
+
+/* -------------------------------------------------------------------- */
+/** \name Voxel Remesh Operator
+ * \{ */
+
+static bool object_remesh_poll(bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+
+ if (ob == nullptr || ob->data == nullptr) {
+ return false;
+ }
+
+ if (ID_IS_LINKED(ob) || ID_IS_LINKED(ob->data) || ID_IS_OVERRIDE_LIBRARY(ob->data)) {
+ CTX_wm_operator_poll_msg_set(C, "The remesher cannot worked on linked or override data");
+ return false;
+ }
+
+ if (BKE_object_is_in_editmode(ob)) {
+ CTX_wm_operator_poll_msg_set(C, "The remesher cannot run from edit mode");
+ return false;
+ }
+
+ if (ob->mode == OB_MODE_SCULPT && ob->sculpt->bm) {
+ CTX_wm_operator_poll_msg_set(C, "The remesher cannot run with dyntopo activated");
+ return false;
+ }
+
+ if (BKE_modifiers_uses_multires(ob)) {
+ CTX_wm_operator_poll_msg_set(
+ C, "The remesher cannot run with a Multires modifier in the modifier stack");
+ return false;
+ }
+
+ return ED_operator_object_active_editable_mesh(C);
+}
+
+static int voxel_remesh_exec(bContext *C, wmOperator *op)
+{
+ Object *ob = CTX_data_active_object(C);
+
+ Mesh *mesh = static_cast<Mesh *>(ob->data);
+ Mesh *new_mesh;
+
+ if (mesh->remesh_voxel_size <= 0.0f) {
+ BKE_report(op->reports, RPT_ERROR, "Voxel remesher cannot run with a voxel size of 0.0");
+ return OPERATOR_CANCELLED;
+ }
+
+ if (mesh->totpoly == 0) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* Output mesh will be all smooth or all flat shading. */
+ const bool smooth_normals = mesh->mpoly[0].flag & ME_SMOOTH;
+
+ float isovalue = 0.0f;
+ if (mesh->flag & ME_REMESH_REPROJECT_VOLUME) {
+ isovalue = mesh->remesh_voxel_size * 0.3f;
+ }
+
+ new_mesh = BKE_mesh_remesh_voxel_to_mesh_nomain(
+ mesh, mesh->remesh_voxel_size, mesh->remesh_voxel_adaptivity, isovalue);
+
+ if (!new_mesh) {
+ BKE_report(op->reports, RPT_ERROR, "Voxel remesher failed to create mesh");
+ return OPERATOR_CANCELLED;
+ }
+
+ if (ob->mode == OB_MODE_SCULPT) {
+ ED_sculpt_undo_geometry_begin(ob, op->type->name);
+ }
+
+ if (mesh->flag & ME_REMESH_FIX_POLES && mesh->remesh_voxel_adaptivity <= 0.0f) {
+ new_mesh = BKE_mesh_remesh_voxel_fix_poles(new_mesh);
+ BKE_mesh_calc_normals(new_mesh);
+ }
+
+ if (mesh->flag & ME_REMESH_REPROJECT_VOLUME || mesh->flag & ME_REMESH_REPROJECT_PAINT_MASK ||
+ mesh->flag & ME_REMESH_REPROJECT_SCULPT_FACE_SETS) {
+ BKE_mesh_runtime_clear_geometry(mesh);
+ }
+
+ if (mesh->flag & ME_REMESH_REPROJECT_VOLUME) {
+ BKE_shrinkwrap_remesh_target_project(new_mesh, mesh, ob);
+ }
+
+ if (mesh->flag & ME_REMESH_REPROJECT_PAINT_MASK) {
+ BKE_mesh_remesh_reproject_paint_mask(new_mesh, mesh);
+ }
+
+ if (mesh->flag & ME_REMESH_REPROJECT_SCULPT_FACE_SETS) {
+ BKE_remesh_reproject_sculpt_face_sets(new_mesh, mesh);
+ }
+
+ if (mesh->flag & ME_REMESH_REPROJECT_VERTEX_COLORS) {
+ BKE_mesh_runtime_clear_geometry(mesh);
+ BKE_remesh_reproject_vertex_paint(new_mesh, mesh);
+ }
+
+ BKE_mesh_nomain_to_mesh(new_mesh, mesh, ob, &CD_MASK_MESH, true);
+
+ if (smooth_normals) {
+ BKE_mesh_smooth_flag_set(static_cast<Mesh *>(ob->data), true);
+ }
+
+ if (ob->mode == OB_MODE_SCULPT) {
+ BKE_sculpt_ensure_orig_mesh_data(CTX_data_scene(C), ob);
+ ED_sculpt_undo_geometry_end(ob);
+ }
+
+ BKE_mesh_batch_cache_dirty_tag(static_cast<Mesh *>(ob->data), BKE_MESH_BATCH_DIRTY_ALL);
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_voxel_remesh(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Voxel Remesh";
+ ot->description =
+ "Calculates a new manifold mesh based on the volume of the current mesh. All data layers "
+ "will be lost";
+ ot->idname = "OBJECT_OT_voxel_remesh";
+
+ /* api callbacks */
+ ot->poll = object_remesh_poll;
+ ot->exec = voxel_remesh_exec;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Voxel Size Operator
+ * \{ */
+
+#define VOXEL_SIZE_EDIT_MAX_GRIDS_LINES 500
+#define VOXEL_SIZE_EDIT_MAX_STR_LEN 20
+
+struct VoxelSizeEditCustomData {
+ void *draw_handle;
+ Object *active_object;
+
+ float init_mval[2];
+ float slow_mval[2];
+
+ bool slow_mode;
+
+ float init_voxel_size;
+ float slow_voxel_size;
+ float voxel_size;
+
+ float preview_plane[4][3];
+
+ float text_mat[4][4];
+};
+
+static void voxel_size_parallel_lines_draw(uint pos3d,
+ const float initial_co[3],
+ const float end_co[3],
+ const float length_co[3],
+ const float spacing)
+{
+ const float total_len = len_v3v3(initial_co, end_co);
+ const int tot_lines = (int)(total_len / spacing);
+ const int tot_lines_half = (tot_lines / 2) + 1;
+ float spacing_dir[3], lines_start[3];
+ float line_dir[3];
+ sub_v3_v3v3(spacing_dir, end_co, initial_co);
+ normalize_v3(spacing_dir);
+
+ sub_v3_v3v3(line_dir, length_co, initial_co);
+
+ if (tot_lines > VOXEL_SIZE_EDIT_MAX_GRIDS_LINES || tot_lines <= 1) {
+ return;
+ }
+
+ mid_v3_v3v3(lines_start, initial_co, end_co);
+
+ immBegin(GPU_PRIM_LINES, (uint)tot_lines_half * 2);
+ for (int i = 0; i < tot_lines_half; i++) {
+ float line_start[3];
+ float line_end[3];
+ madd_v3_v3v3fl(line_start, lines_start, spacing_dir, spacing * i);
+ add_v3_v3v3(line_end, line_start, line_dir);
+ immVertex3fv(pos3d, line_start);
+ immVertex3fv(pos3d, line_end);
+ }
+ immEnd();
+
+ mul_v3_fl(spacing_dir, -1.0f);
+
+ immBegin(GPU_PRIM_LINES, (uint)(tot_lines_half - 1) * 2);
+ for (int i = 1; i < tot_lines_half; i++) {
+ float line_start[3];
+ float line_end[3];
+ madd_v3_v3v3fl(line_start, lines_start, spacing_dir, spacing * i);
+ add_v3_v3v3(line_end, line_start, line_dir);
+ immVertex3fv(pos3d, line_start);
+ immVertex3fv(pos3d, line_end);
+ }
+ immEnd();
+}
+
+static void voxel_size_edit_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *arg)
+{
+ VoxelSizeEditCustomData *cd = static_cast<VoxelSizeEditCustomData *>(arg);
+
+ GPU_blend(GPU_BLEND_ALPHA);
+ GPU_line_smooth(true);
+
+ uint pos3d = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ GPU_matrix_push();
+ GPU_matrix_mul(cd->active_object->obmat);
+
+ /* Draw Rect */
+ immUniformColor4f(0.9f, 0.9f, 0.9f, 0.8f);
+ GPU_line_width(3.0f);
+
+ immBegin(GPU_PRIM_LINES, 8);
+ immVertex3fv(pos3d, cd->preview_plane[0]);
+ immVertex3fv(pos3d, cd->preview_plane[1]);
+
+ immVertex3fv(pos3d, cd->preview_plane[1]);
+ immVertex3fv(pos3d, cd->preview_plane[2]);
+
+ immVertex3fv(pos3d, cd->preview_plane[2]);
+ immVertex3fv(pos3d, cd->preview_plane[3]);
+
+ immVertex3fv(pos3d, cd->preview_plane[3]);
+ immVertex3fv(pos3d, cd->preview_plane[0]);
+ immEnd();
+
+ /* Draw Grid */
+ GPU_line_width(1.0f);
+
+ const float total_len = len_v3v3(cd->preview_plane[0], cd->preview_plane[1]);
+ const int tot_lines = (int)(total_len / cd->voxel_size);
+
+ /* Smooth-step to reduce the alpha of the grid as the line number increases. */
+ const float a = VOXEL_SIZE_EDIT_MAX_GRIDS_LINES * 0.1f;
+ const float b = VOXEL_SIZE_EDIT_MAX_GRIDS_LINES;
+ const float x = clamp_f((tot_lines - a) / (b - a), 0.0f, 1.0);
+ const float alpha_factor = 1.0f - (x * x * (3.0f - 2.0f * x));
+
+ immUniformColor4f(0.9f, 0.9f, 0.9f, 0.75f * alpha_factor);
+ voxel_size_parallel_lines_draw(
+ pos3d, cd->preview_plane[0], cd->preview_plane[1], cd->preview_plane[3], cd->voxel_size);
+ voxel_size_parallel_lines_draw(
+ pos3d, cd->preview_plane[1], cd->preview_plane[2], cd->preview_plane[0], cd->voxel_size);
+
+ /* Draw text */
+ const uiStyle *style = UI_style_get();
+ const uiFontStyle *fstyle = &style->widget;
+ const int fontid = fstyle->uifont_id;
+ float strwidth, strheight;
+ short fstyle_points = fstyle->points;
+ char str[VOXEL_SIZE_EDIT_MAX_STR_LEN];
+ short strdrawlen = 0;
+
+ BLI_snprintf(str, VOXEL_SIZE_EDIT_MAX_STR_LEN, "%.4f", cd->voxel_size);
+ strdrawlen = BLI_strlen_utf8(str);
+
+ immUnbindProgram();
+
+ GPU_matrix_push();
+ GPU_matrix_mul(cd->text_mat);
+ BLF_size(fontid, 10.0f * fstyle_points, U.dpi);
+ BLF_color3f(fontid, 1.0f, 1.0f, 1.0f);
+ BLF_width_and_height(fontid, str, strdrawlen, &strwidth, &strheight);
+ BLF_position(fontid, -0.5f * strwidth, -0.5f * strheight, 0.0f);
+ BLF_draw(fontid, str, strdrawlen);
+ GPU_matrix_pop();
+
+ GPU_matrix_pop();
+
+ GPU_blend(GPU_BLEND_NONE);
+ GPU_line_smooth(false);
+}
+
+static void voxel_size_edit_cancel(bContext *C, wmOperator *op)
+{
+ ARegion *region = CTX_wm_region(C);
+ VoxelSizeEditCustomData *cd = static_cast<VoxelSizeEditCustomData *>(op->customdata);
+
+ ED_region_draw_cb_exit(region->type, cd->draw_handle);
+
+ MEM_freeN(op->customdata);
+
+ ED_workspace_status_text(C, nullptr);
+}
+
+static int voxel_size_edit_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ ARegion *region = CTX_wm_region(C);
+ VoxelSizeEditCustomData *cd = static_cast<VoxelSizeEditCustomData *>(op->customdata);
+ Object *active_object = cd->active_object;
+ Mesh *mesh = (Mesh *)active_object->data;
+
+ /* Cancel modal operator */
+ if ((event->type == EVT_ESCKEY && event->val == KM_PRESS) ||
+ (event->type == RIGHTMOUSE && event->val == KM_PRESS)) {
+ voxel_size_edit_cancel(C, op);
+ ED_region_tag_redraw(region);
+ return OPERATOR_FINISHED;
+ }
+
+ /* Finish modal operator */
+ if ((event->type == LEFTMOUSE && event->val == KM_RELEASE) ||
+ (event->type == EVT_RETKEY && event->val == KM_PRESS) ||
+ (event->type == EVT_PADENTER && event->val == KM_PRESS)) {
+ ED_region_draw_cb_exit(region->type, cd->draw_handle);
+ mesh->remesh_voxel_size = cd->voxel_size;
+ MEM_freeN(op->customdata);
+ ED_region_tag_redraw(region);
+ ED_workspace_status_text(C, nullptr);
+ return OPERATOR_FINISHED;
+ }
+
+ const float mval[2] = {float(event->mval[0]), float(event->mval[1])};
+
+ float d = cd->init_mval[0] - mval[0];
+
+ if (cd->slow_mode) {
+ d = cd->slow_mval[0] - mval[0];
+ }
+
+ if (event->ctrl) {
+ /* Linear mode, enables jumping to any voxel size. */
+ d = d * 0.0005f;
+ }
+ else {
+ /* Multiply d by the initial voxel size to prevent uncontrollable speeds when using low voxel
+ * sizes. */
+ /* When the voxel size is slower, it needs more precision. */
+ d = d * min_ff(pow2f(cd->init_voxel_size), 0.1f) * 0.05f;
+ }
+ if (cd->slow_mode) {
+ cd->voxel_size = cd->slow_voxel_size + d * 0.05f;
+ }
+ else {
+ cd->voxel_size = cd->init_voxel_size + d;
+ }
+
+ if (event->type == EVT_LEFTSHIFTKEY && event->val == KM_PRESS) {
+ cd->slow_mode = true;
+ copy_v2_v2(cd->slow_mval, mval);
+ cd->slow_voxel_size = cd->voxel_size;
+ }
+ if (event->type == EVT_LEFTSHIFTKEY && event->val == KM_RELEASE) {
+ cd->slow_mode = false;
+ cd->slow_voxel_size = 0.0f;
+ }
+
+ cd->voxel_size = clamp_f(cd->voxel_size, 0.0001f, 1.0f);
+
+ ED_region_tag_redraw(region);
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ ARegion *region = CTX_wm_region(C);
+ Object *active_object = CTX_data_active_object(C);
+ Mesh *mesh = (Mesh *)active_object->data;
+
+ VoxelSizeEditCustomData *cd = (VoxelSizeEditCustomData *)MEM_callocN(
+ sizeof(VoxelSizeEditCustomData), "Voxel Size Edit OP Custom Data");
+
+ /* Initial operator Custom Data setup. */
+ cd->draw_handle = ED_region_draw_cb_activate(
+ region->type, voxel_size_edit_draw, cd, REGION_DRAW_POST_VIEW);
+ cd->active_object = active_object;
+ cd->init_mval[0] = event->mval[0];
+ cd->init_mval[1] = event->mval[1];
+ cd->init_voxel_size = mesh->remesh_voxel_size;
+ cd->voxel_size = mesh->remesh_voxel_size;
+ op->customdata = cd;
+
+ /* Select the front facing face of the mesh bounding box. */
+ BoundBox *bb = BKE_mesh_boundbox_get(cd->active_object);
+
+ /* Indices of the Bounding Box faces. */
+ const int BB_faces[6][4] = {
+ {3, 0, 4, 7},
+ {1, 2, 6, 5},
+ {3, 2, 1, 0},
+ {4, 5, 6, 7},
+ {0, 1, 5, 4},
+ {2, 3, 7, 6},
+ };
+
+ copy_v3_v3(cd->preview_plane[0], bb->vec[BB_faces[0][0]]);
+ copy_v3_v3(cd->preview_plane[1], bb->vec[BB_faces[0][1]]);
+ copy_v3_v3(cd->preview_plane[2], bb->vec[BB_faces[0][2]]);
+ copy_v3_v3(cd->preview_plane[3], bb->vec[BB_faces[0][3]]);
+
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+
+ float mat[3][3];
+ float current_normal[3];
+ float view_normal[3] = {0.0f, 0.0f, 1.0f};
+
+ /* Calculate the view normal. */
+ invert_m4_m4(active_object->imat, active_object->obmat);
+ copy_m3_m4(mat, rv3d->viewinv);
+ mul_m3_v3(mat, view_normal);
+ copy_m3_m4(mat, active_object->imat);
+ mul_m3_v3(mat, view_normal);
+ normalize_v3(view_normal);
+
+ normal_tri_v3(current_normal, cd->preview_plane[0], cd->preview_plane[1], cd->preview_plane[2]);
+
+ float min_dot = dot_v3v3(current_normal, view_normal);
+ float current_dot = 1;
+
+ /* Check if there is a face that is more aligned towards the view. */
+ for (int i = 0; i < 6; i++) {
+ normal_tri_v3(
+ current_normal, bb->vec[BB_faces[i][0]], bb->vec[BB_faces[i][1]], bb->vec[BB_faces[i][2]]);
+ current_dot = dot_v3v3(current_normal, view_normal);
+
+ if (current_dot < min_dot) {
+ min_dot = current_dot;
+ copy_v3_v3(cd->preview_plane[0], bb->vec[BB_faces[i][0]]);
+ copy_v3_v3(cd->preview_plane[1], bb->vec[BB_faces[i][1]]);
+ copy_v3_v3(cd->preview_plane[2], bb->vec[BB_faces[i][2]]);
+ copy_v3_v3(cd->preview_plane[3], bb->vec[BB_faces[i][3]]);
+ }
+ }
+
+ /* Matrix calculation to position the text in 3D space. */
+ float text_pos[3];
+ float scale_mat[4][4];
+
+ float d_a[3], d_b[3];
+ float d_a_proj[2], d_b_proj[2];
+ float preview_plane_proj[4][2];
+ const float y_axis_proj[2] = {0.0f, 1.0f};
+
+ mid_v3_v3v3(text_pos, cd->preview_plane[0], cd->preview_plane[2]);
+
+ /* Project the selected face in the previous step of the Bounding Box. */
+ for (int i = 0; i < 4; i++) {
+ float preview_plane_world_space[3];
+ mul_v3_m4v3(preview_plane_world_space, active_object->obmat, cd->preview_plane[i]);
+ ED_view3d_project_v2(region, preview_plane_world_space, preview_plane_proj[i]);
+ }
+
+ /* Get the initial X and Y axis of the basis from the edges of the Bounding Box face. */
+ sub_v3_v3v3(d_a, cd->preview_plane[1], cd->preview_plane[0]);
+ sub_v3_v3v3(d_b, cd->preview_plane[3], cd->preview_plane[0]);
+ normalize_v3(d_a);
+ normalize_v3(d_b);
+
+ /* Project the X and Y axis. */
+ sub_v2_v2v2(d_a_proj, preview_plane_proj[1], preview_plane_proj[0]);
+ sub_v2_v2v2(d_b_proj, preview_plane_proj[3], preview_plane_proj[0]);
+ normalize_v2(d_a_proj);
+ normalize_v2(d_b_proj);
+
+ unit_m4(cd->text_mat);
+
+ /* Select the axis that is aligned with the view Y axis to use it as the basis Y. */
+ if (fabsf(dot_v2v2(d_a_proj, y_axis_proj)) > fabsf(dot_v2v2(d_b_proj, y_axis_proj))) {
+ copy_v3_v3(cd->text_mat[0], d_b);
+ copy_v3_v3(cd->text_mat[1], d_a);
+
+ /* Flip the X and Y basis vectors to make sure they always point upwards and to the right. */
+ if (d_b_proj[0] < 0.0f) {
+ mul_v3_fl(cd->text_mat[0], -1.0f);
+ }
+ if (d_a_proj[1] < 0.0f) {
+ mul_v3_fl(cd->text_mat[1], -1.0f);
+ }
+ }
+ else {
+ copy_v3_v3(cd->text_mat[0], d_a);
+ copy_v3_v3(cd->text_mat[1], d_b);
+ if (d_a_proj[0] < 0.0f) {
+ mul_v3_fl(cd->text_mat[0], -1.0f);
+ }
+ if (d_b_proj[1] < 0.0f) {
+ mul_v3_fl(cd->text_mat[1], -1.0f);
+ }
+ }
+
+ /* Use the Bounding Box face normal as the basis Z. */
+ normal_tri_v3(cd->text_mat[2], cd->preview_plane[0], cd->preview_plane[1], cd->preview_plane[2]);
+
+ /* Write the text position into the matrix. */
+ copy_v3_v3(cd->text_mat[3], text_pos);
+
+ /* Scale the text. */
+ float text_pos_word_space[3];
+ mul_v3_m4v3(text_pos_word_space, active_object->obmat, text_pos);
+ const float pixelsize = ED_view3d_pixel_size(rv3d, text_pos_word_space);
+ scale_m4_fl(scale_mat, pixelsize * 0.5f);
+ mul_m4_m4_post(cd->text_mat, scale_mat);
+
+ WM_event_add_modal_handler(C, op);
+
+ ED_region_tag_redraw(region);
+
+ const char *status_str = TIP_(
+ "Move the mouse to change the voxel size. LMB: confirm size, ESC/RMB: cancel");
+ ED_workspace_status_text(C, status_str);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static bool voxel_size_edit_poll(bContext *C)
+{
+ return CTX_wm_region_view3d(C) && object_remesh_poll(C);
+}
+
+void OBJECT_OT_voxel_size_edit(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Edit Voxel Size";
+ ot->description = "Modify the mesh voxel size interactively used in the voxel remesher";
+ ot->idname = "OBJECT_OT_voxel_size_edit";
+
+ /* api callbacks */
+ ot->poll = voxel_size_edit_poll;
+ ot->invoke = voxel_size_edit_invoke;
+ ot->modal = voxel_size_edit_modal;
+ ot->cancel = voxel_size_edit_cancel;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Quadriflow Remesh Operator
+ * \{ */
+
+#define QUADRIFLOW_MIRROR_BISECT_TOLERANCE 0.005f
+
+enum {
+ QUADRIFLOW_REMESH_RATIO = 1,
+ QUADRIFLOW_REMESH_EDGE_LENGTH,
+ QUADRIFLOW_REMESH_FACES,
+};
+
+enum eSymmetryAxes {
+ SYMMETRY_AXES_X = (1 << 0),
+ SYMMETRY_AXES_Y = (1 << 1),
+ SYMMETRY_AXES_Z = (1 << 2),
+};
+
+struct QuadriFlowJob {
+ /* from wmJob */
+ struct Object *owner;
+ short *stop, *do_update;
+ float *progress;
+
+ Scene *scene;
+ int target_faces;
+ int seed;
+ bool use_mesh_symmetry;
+ eSymmetryAxes symmetry_axes;
+
+ bool use_preserve_sharp;
+ bool use_preserve_boundary;
+ bool use_mesh_curvature;
+
+ bool preserve_paint_mask;
+ bool smooth_normals;
+
+ int success;
+ bool is_nonblocking_job;
+};
+
+static bool mesh_is_manifold_consistent(Mesh *mesh)
+{
+ /* In this check we count boundary edges as manifold. Additionally, we also
+ * check that the direction of the faces are consistent and doesn't suddenly
+ * flip
+ */
+
+ bool is_manifold_consistent = true;
+ const MLoop *mloop = mesh->mloop;
+ char *edge_faces = (char *)MEM_callocN(mesh->totedge * sizeof(char), "remesh_manifold_check");
+ int *edge_vert = (int *)MEM_malloc_arrayN(
+ mesh->totedge, sizeof(uint), "remesh_consistent_check");
+
+ for (uint i = 0; i < mesh->totedge; i++) {
+ edge_vert[i] = -1;
+ }
+
+ for (uint loop_idx = 0; loop_idx < mesh->totloop; loop_idx++) {
+ const MLoop *loop = &mloop[loop_idx];
+ edge_faces[loop->e] += 1;
+ if (edge_faces[loop->e] > 2) {
+ is_manifold_consistent = false;
+ break;
+ }
+
+ if (edge_vert[loop->e] == -1) {
+ edge_vert[loop->e] = loop->v;
+ }
+ else if (edge_vert[loop->e] == loop->v) {
+ /* Mesh has flips in the surface so it is non consistent */
+ is_manifold_consistent = false;
+ break;
+ }
+ }
+
+ if (is_manifold_consistent) {
+ /* check for wire edges */
+ for (uint i = 0; i < mesh->totedge; i++) {
+ if (edge_faces[i] == 0) {
+ is_manifold_consistent = false;
+ break;
+ }
+ }
+ }
+
+ MEM_freeN(edge_faces);
+ MEM_freeN(edge_vert);
+
+ return is_manifold_consistent;
+}
+
+static void quadriflow_free_job(void *customdata)
+{
+ QuadriFlowJob *qj = static_cast<QuadriFlowJob *>(customdata);
+ MEM_freeN(qj);
+}
+
+/* called by quadriflowjob, only to check job 'stop' value */
+static int quadriflow_break_job(void *customdata)
+{
+ QuadriFlowJob *qj = (QuadriFlowJob *)customdata;
+ // return *(qj->stop);
+
+ /* this is not nice yet, need to make the jobs list template better
+ * for identifying/acting upon various different jobs */
+ /* but for now we'll reuse the render break... */
+ bool should_break = (G.is_break);
+
+ if (should_break) {
+ qj->success = -1;
+ }
+
+ return should_break;
+}
+
+/** Called by ocean-bake, #wmJob sends notifier. */
+static void quadriflow_update_job(void *customdata, float progress, int *cancel)
+{
+ QuadriFlowJob *qj = static_cast<QuadriFlowJob *>(customdata);
+
+ if (quadriflow_break_job(qj)) {
+ *cancel = 1;
+ }
+ else {
+ *cancel = 0;
+ }
+
+ *(qj->do_update) = true;
+ *(qj->progress) = progress;
+}
+
+static Mesh *remesh_symmetry_bisect(Mesh *mesh, eSymmetryAxes symmetry_axes)
+{
+ MirrorModifierData mmd = {{nullptr}};
+ mmd.tolerance = QUADRIFLOW_MIRROR_BISECT_TOLERANCE;
+
+ Mesh *mesh_bisect, *mesh_bisect_temp;
+ mesh_bisect = BKE_mesh_copy_for_eval(mesh, false);
+
+ int axis;
+ float plane_co[3], plane_no[3];
+ zero_v3(plane_co);
+
+ for (char i = 0; i < 3; i++) {
+ eSymmetryAxes symm_it = (eSymmetryAxes)(1 << i);
+ if (symmetry_axes & symm_it) {
+ axis = i;
+ mmd.flag = 0;
+ mmd.flag &= MOD_MIR_BISECT_AXIS_X << i;
+ zero_v3(plane_no);
+ plane_no[axis] = -1.0f;
+ mesh_bisect_temp = mesh_bisect;
+ mesh_bisect = BKE_mesh_mirror_bisect_on_mirror_plane_for_modifier(
+ &mmd, mesh_bisect, axis, plane_co, plane_no);
+ if (mesh_bisect_temp != mesh_bisect) {
+ BKE_id_free(nullptr, mesh_bisect_temp);
+ }
+ }
+ }
+
+ BKE_id_free(nullptr, mesh);
+
+ return mesh_bisect;
+}
+
+static Mesh *remesh_symmetry_mirror(Object *ob, Mesh *mesh, eSymmetryAxes symmetry_axes)
+{
+ MirrorModifierData mmd = {{nullptr}};
+ mmd.tolerance = QUADRIFLOW_MIRROR_BISECT_TOLERANCE;
+ Mesh *mesh_mirror, *mesh_mirror_temp;
+
+ mesh_mirror = mesh;
+
+ int axis;
+
+ for (char i = 0; i < 3; i++) {
+ eSymmetryAxes symm_it = (eSymmetryAxes)(1 << i);
+ if (symmetry_axes & symm_it) {
+ axis = i;
+ mmd.flag = 0;
+ mmd.flag &= MOD_MIR_AXIS_X << i;
+ mesh_mirror_temp = mesh_mirror;
+ mesh_mirror = BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(&mmd, ob, mesh_mirror, axis);
+ if (mesh_mirror_temp != mesh_mirror) {
+ BKE_id_free(nullptr, mesh_mirror_temp);
+ }
+ }
+ }
+
+ return mesh_mirror;
+}
+
+static void quadriflow_start_job(void *customdata, short *stop, short *do_update, float *progress)
+{
+ QuadriFlowJob *qj = static_cast<QuadriFlowJob *>(customdata);
+
+ qj->stop = stop;
+ qj->do_update = do_update;
+ qj->progress = progress;
+ qj->success = 1;
+
+ if (qj->is_nonblocking_job) {
+ G.is_break = false; /* XXX shared with render - replace with job 'stop' switch */
+ }
+
+ Object *ob = qj->owner;
+ Mesh *mesh = static_cast<Mesh *>(ob->data);
+ Mesh *new_mesh;
+ Mesh *bisect_mesh;
+
+ /* Check if the mesh is manifold. Quadriflow requires manifold meshes */
+ if (!mesh_is_manifold_consistent(mesh)) {
+ qj->success = -2;
+ return;
+ }
+
+ /* Run Quadriflow bisect operations on a copy of the mesh to keep the code readable without
+ * freeing the original ID */
+ bisect_mesh = BKE_mesh_copy_for_eval(mesh, false);
+
+ /* Bisect the input mesh using the paint symmetry settings */
+ bisect_mesh = remesh_symmetry_bisect(bisect_mesh, qj->symmetry_axes);
+
+ new_mesh = BKE_mesh_remesh_quadriflow_to_mesh_nomain(
+ bisect_mesh,
+ qj->target_faces,
+ qj->seed,
+ qj->use_preserve_sharp,
+ (qj->use_preserve_boundary || qj->use_mesh_symmetry),
+#ifdef USE_MESH_CURVATURE
+ qj->use_mesh_curvature,
+#else
+ false,
+#endif
+ quadriflow_update_job,
+ (void *)qj);
+
+ BKE_id_free(nullptr, bisect_mesh);
+
+ if (new_mesh == nullptr) {
+ *do_update = true;
+ *stop = 0;
+ if (qj->success == 1) {
+ /* This is not a user cancellation event. */
+ qj->success = 0;
+ }
+ return;
+ }
+
+ /* Mirror the Quadriflow result to build the final mesh */
+ new_mesh = remesh_symmetry_mirror(qj->owner, new_mesh, qj->symmetry_axes);
+
+ if (ob->mode == OB_MODE_SCULPT) {
+ ED_sculpt_undo_geometry_begin(ob, "QuadriFlow Remesh");
+ }
+
+ if (qj->preserve_paint_mask) {
+ BKE_mesh_runtime_clear_geometry(mesh);
+ BKE_mesh_remesh_reproject_paint_mask(new_mesh, mesh);
+ }
+
+ BKE_mesh_nomain_to_mesh(new_mesh, mesh, ob, &CD_MASK_MESH, true);
+
+ if (qj->smooth_normals) {
+ if (qj->use_mesh_symmetry) {
+ BKE_mesh_calc_normals(static_cast<Mesh *>(ob->data));
+ }
+ BKE_mesh_smooth_flag_set(static_cast<Mesh *>(ob->data), true);
+ }
+
+ if (ob->mode == OB_MODE_SCULPT) {
+ BKE_sculpt_ensure_orig_mesh_data(qj->scene, ob);
+ ED_sculpt_undo_geometry_end(ob);
+ }
+
+ BKE_mesh_batch_cache_dirty_tag(static_cast<Mesh *>(ob->data), BKE_MESH_BATCH_DIRTY_ALL);
+
+ *do_update = true;
+ *stop = 0;
+}
+
+static void quadriflow_end_job(void *customdata)
+{
+ QuadriFlowJob *qj = (QuadriFlowJob *)customdata;
+
+ Object *ob = qj->owner;
+
+ if (qj->is_nonblocking_job) {
+ WM_set_locked_interface(static_cast<wmWindowManager *>(G_MAIN->wm.first), false);
+ }
+
+ switch (qj->success) {
+ case 1:
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ WM_reportf(RPT_INFO, "QuadriFlow: Remeshing completed");
+ break;
+ case 0:
+ WM_reportf(RPT_ERROR, "QuadriFlow: Remeshing failed");
+ break;
+ case -1:
+ WM_report(RPT_WARNING, "QuadriFlow: Remeshing cancelled");
+ break;
+ case -2:
+ WM_report(RPT_WARNING,
+ "QuadriFlow: The mesh needs to be manifold and have face normals that point in a "
+ "consistent direction");
+ break;
+ }
+}
+
+static int quadriflow_remesh_exec(bContext *C, wmOperator *op)
+{
+ QuadriFlowJob *job = (QuadriFlowJob *)MEM_mallocN(sizeof(QuadriFlowJob), "QuadriFlowJob");
+
+ job->owner = CTX_data_active_object(C);
+ job->scene = CTX_data_scene(C);
+
+ job->target_faces = RNA_int_get(op->ptr, "target_faces");
+ job->seed = RNA_int_get(op->ptr, "seed");
+
+ job->use_mesh_symmetry = RNA_boolean_get(op->ptr, "use_mesh_symmetry");
+
+ job->use_preserve_sharp = RNA_boolean_get(op->ptr, "use_preserve_sharp");
+ job->use_preserve_boundary = RNA_boolean_get(op->ptr, "use_preserve_boundary");
+
+#ifdef USE_MESH_CURVATURE
+ job->use_mesh_curvature = RNA_boolean_get(op->ptr, "use_mesh_curvature");
+#endif
+
+ job->preserve_paint_mask = RNA_boolean_get(op->ptr, "preserve_paint_mask");
+ job->smooth_normals = RNA_boolean_get(op->ptr, "smooth_normals");
+
+ /* Update the target face count if symmetry is enabled */
+ Object *ob = CTX_data_active_object(C);
+ if (ob && job->use_mesh_symmetry) {
+ Mesh *mesh = BKE_mesh_from_object(ob);
+ job->symmetry_axes = (eSymmetryAxes)mesh->symmetry;
+ for (char i = 0; i < 3; i++) {
+ eSymmetryAxes symm_it = (eSymmetryAxes)(1 << i);
+ if (job->symmetry_axes & symm_it) {
+ job->target_faces = job->target_faces / 2;
+ }
+ }
+ }
+ else {
+ job->use_mesh_symmetry = false;
+ job->symmetry_axes = (eSymmetryAxes)0;
+ }
+
+ if (op->flag == 0) {
+ /* This is called directly from the exec operator, this operation is now blocking */
+ job->is_nonblocking_job = false;
+ short stop = 0, do_update = true;
+ float progress;
+ quadriflow_start_job(job, &stop, &do_update, &progress);
+ quadriflow_end_job(job);
+ quadriflow_free_job(job);
+ }
+ else {
+ /* Non blocking call. For when the operator has been called from the GUI. */
+ job->is_nonblocking_job = true;
+
+ wmJob *wm_job = WM_jobs_get(CTX_wm_manager(C),
+ CTX_wm_window(C),
+ CTX_data_scene(C),
+ "QuadriFlow Remesh",
+ WM_JOB_PROGRESS,
+ WM_JOB_TYPE_QUADRIFLOW_REMESH);
+
+ WM_jobs_customdata_set(wm_job, job, quadriflow_free_job);
+ WM_jobs_timer(wm_job, 0.1, NC_GEOM | ND_DATA, NC_GEOM | ND_DATA);
+ WM_jobs_callbacks(wm_job, quadriflow_start_job, nullptr, nullptr, quadriflow_end_job);
+
+ WM_set_locked_interface(CTX_wm_manager(C), true);
+
+ WM_jobs_start(CTX_wm_manager(C), wm_job);
+ }
+ return OPERATOR_FINISHED;
+}
+
+static bool quadriflow_check(bContext *C, wmOperator *op)
+{
+ int mode = RNA_enum_get(op->ptr, "mode");
+
+ if (mode == QUADRIFLOW_REMESH_EDGE_LENGTH) {
+ float area = RNA_float_get(op->ptr, "mesh_area");
+ if (area < 0.0f) {
+ Object *ob = CTX_data_active_object(C);
+ area = BKE_mesh_calc_area(static_cast<const Mesh *>(ob->data));
+ RNA_float_set(op->ptr, "mesh_area", area);
+ }
+ int num_faces;
+ float edge_len = RNA_float_get(op->ptr, "target_edge_length");
+
+ num_faces = area / (edge_len * edge_len);
+ RNA_int_set(op->ptr, "target_faces", num_faces);
+ }
+ else if (mode == QUADRIFLOW_REMESH_RATIO) {
+ Object *ob = CTX_data_active_object(C);
+ Mesh *mesh = static_cast<Mesh *>(ob->data);
+
+ int num_faces;
+ float ratio = RNA_float_get(op->ptr, "target_ratio");
+
+ num_faces = mesh->totpoly * ratio;
+
+ RNA_int_set(op->ptr, "target_faces", num_faces);
+ }
+
+ return true;
+}
+
+/* Hide the target variables if they are not active */
+static bool quadriflow_poll_property(const bContext *C, wmOperator *op, const PropertyRNA *prop)
+{
+ const char *prop_id = RNA_property_identifier(prop);
+
+ if (STRPREFIX(prop_id, "target")) {
+ int mode = RNA_enum_get(op->ptr, "mode");
+
+ if (STREQ(prop_id, "target_edge_length") && mode != QUADRIFLOW_REMESH_EDGE_LENGTH) {
+ return false;
+ }
+ if (STREQ(prop_id, "target_faces")) {
+ if (mode != QUADRIFLOW_REMESH_FACES) {
+ /* Make sure we can edit the target_faces value even if it doesn't start as EDITABLE */
+ float area = RNA_float_get(op->ptr, "mesh_area");
+ if (area < -0.8f) {
+ area += 0.2f;
+ /* Make sure we have up to date values from the start */
+ RNA_def_property_flag((PropertyRNA *)prop, PROP_EDITABLE);
+ quadriflow_check((bContext *)C, op);
+ }
+
+ /* Only disable input */
+ RNA_def_property_clear_flag((PropertyRNA *)prop, PROP_EDITABLE);
+ }
+ else {
+ RNA_def_property_flag((PropertyRNA *)prop, PROP_EDITABLE);
+ }
+ }
+ else if (STREQ(prop_id, "target_ratio") && mode != QUADRIFLOW_REMESH_RATIO) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static const EnumPropertyItem mode_type_items[] = {
+ {QUADRIFLOW_REMESH_RATIO,
+ "RATIO",
+ 0,
+ "Ratio",
+ "Specify target number of faces relative to the current mesh"},
+ {QUADRIFLOW_REMESH_EDGE_LENGTH,
+ "EDGE",
+ 0,
+ "Edge Length",
+ "Input target edge length in the new mesh"},
+ {QUADRIFLOW_REMESH_FACES, "FACES", 0, "Faces", "Input target number of faces in the new mesh"},
+ {0, nullptr, 0, nullptr, nullptr},
+};
+
+void OBJECT_OT_quadriflow_remesh(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "QuadriFlow Remesh";
+ ot->description =
+ "Create a new quad based mesh using the surface data of the current mesh. All data "
+ "layers will be lost";
+ ot->idname = "OBJECT_OT_quadriflow_remesh";
+
+ /* api callbacks */
+ ot->poll = object_remesh_poll;
+ ot->poll_property = quadriflow_poll_property;
+ ot->check = quadriflow_check;
+ ot->invoke = WM_operator_props_popup_confirm;
+ ot->exec = quadriflow_remesh_exec;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ PropertyRNA *prop;
+
+ /* properties */
+ RNA_def_boolean(ot->srna,
+ "use_mesh_symmetry",
+ true,
+ "Use Mesh Symmetry",
+ "Generates a symmetrical mesh using the mesh symmetry configuration");
+
+ RNA_def_boolean(ot->srna,
+ "use_preserve_sharp",
+ false,
+ "Preserve Sharp",
+ "Try to preserve sharp features on the mesh");
+
+ RNA_def_boolean(ot->srna,
+ "use_preserve_boundary",
+ false,
+ "Preserve Mesh Boundary",
+ "Try to preserve mesh boundary on the mesh");
+#ifdef USE_MESH_CURVATURE
+ RNA_def_boolean(ot->srna,
+ "use_mesh_curvature",
+ false,
+ "Use Mesh Curvature",
+ "Take the mesh curvature into account when remeshing");
+#endif
+ RNA_def_boolean(ot->srna,
+ "preserve_paint_mask",
+ false,
+ "Preserve Paint Mask",
+ "Reproject the paint mask onto the new mesh");
+
+ RNA_def_boolean(ot->srna,
+ "smooth_normals",
+ false,
+ "Smooth Normals",
+ "Set the output mesh normals to smooth");
+
+ RNA_def_enum(ot->srna,
+ "mode",
+ mode_type_items,
+ QUADRIFLOW_REMESH_FACES,
+ "Mode",
+ "How to specify the amount of detail for the new mesh");
+
+ prop = RNA_def_float(ot->srna,
+ "target_ratio",
+ 1,
+ 0,
+ FLT_MAX,
+ "Ratio",
+ "Relative number of faces compared to the current mesh",
+ 0.0f,
+ 1.0f);
+
+ prop = RNA_def_float(ot->srna,
+ "target_edge_length",
+ 0.1f,
+ 0.0000001f,
+ FLT_MAX,
+ "Edge Length",
+ "Target edge length in the new mesh",
+ 0.00001f,
+ 1.0f);
+
+ prop = RNA_def_int(ot->srna,
+ "target_faces",
+ 4000,
+ 1,
+ INT_MAX,
+ "Number of Faces",
+ "Approximate number of faces (quads) in the new mesh",
+ 1,
+ INT_MAX);
+
+ prop = RNA_def_float(
+ ot->srna,
+ "mesh_area",
+ -1.0f,
+ -FLT_MAX,
+ FLT_MAX,
+ "Old Object Face Area",
+ "This property is only used to cache the object area for later calculations",
+ 0.0f,
+ FLT_MAX);
+ RNA_def_property_flag(prop, static_cast<PropertyFlag>(PROP_HIDDEN | PROP_SKIP_SAVE));
+
+ RNA_def_int(ot->srna,
+ "seed",
+ 0,
+ 0,
+ INT_MAX,
+ "Seed",
+ "Random seed to use with the solver. Different seeds will cause the remesher to "
+ "come up with different quad layouts on the mesh",
+ 0,
+ 255);
+}
+
+/** \} */