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authorSergej Reich <sergej.reich@googlemail.com>2013-01-25 10:26:38 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-01-25 10:26:38 +0400
commit204ec89bff751092f0ca97320456e49107b6e15f (patch)
tree2e69d290d2d6374045f3e702b9b64d37187a5f47 /source/blender/editors/physics/physics_intern.h
parent5c8a978d1f3d7d887c2ecccfdfc5a198ac0d37d1 (diff)
rigidbody: Improve add/remove operators
Now all add/remove operators for rigid body objects and constraints automatically add objects to the appropriate groups and create groups if they don't exist yet. This makes handling rigid bodies easier but doesn't take away functionality. If users want to handle groups manually they just need to create them before adding any objects. The previous behaviour was confusing and was even considered to be a bug since clicking on rigid body in the physics tab seemed to do nothing.
Diffstat (limited to 'source/blender/editors/physics/physics_intern.h')
-rw-r--r--source/blender/editors/physics/physics_intern.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/physics/physics_intern.h b/source/blender/editors/physics/physics_intern.h
index 4b4855c9922..77ce5a334e6 100644
--- a/source/blender/editors/physics/physics_intern.h
+++ b/source/blender/editors/physics/physics_intern.h
@@ -117,7 +117,6 @@ void RIGIDBODY_OT_mass_calculate(struct wmOperatorType *ot);
/* rigidbody_constraint.c */
void RIGIDBODY_OT_constraint_add(struct wmOperatorType *ot);
-void RIGIDBODY_OT_constraint_group_add(struct wmOperatorType *ot);
void RIGIDBODY_OT_constraint_remove(struct wmOperatorType *ot);
/*rigidbody_world.c */