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authorCampbell Barton <ideasman42@gmail.com>2015-04-20 20:19:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-04-20 20:19:27 +0300
commitaa880bb815e7707255f7d450f4add1b042f119fa (patch)
tree37d4c26ad070d5d94c9939243d6ff9004be20356 /source/blender/editors/physics
parentd57a93a7cb4d54e1ce0d890540926ef6ab88270a (diff)
Cleanup: use ED_view3d_backbuf_* prefix
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/particle_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 04764aaa978..7abd6f4c8ef 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -405,7 +405,7 @@ static void PE_set_view3d_data(bContext *C, PEData *data)
/* needed or else the draw matrix can be incorrect */
view3d_operator_needs_opengl(C);
- view3d_validate_backbuf(&data->vc);
+ ED_view3d_backbuf_validate(&data->vc);
/* we may need to force an update here by setting the rv3d as dirty
* for now it seems ok, but take care!:
* rv3d->depths->dirty = 1; */