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authorSergey Sharybin <sergey.vfx@gmail.com>2019-05-06 18:36:34 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-05-07 12:12:40 +0300
commit1bcec5299193738fcb62211977d44597fea3be17 (patch)
tree23f393c963effe899b85e7a043816f94082dfeed /source/blender/editors/render/render_internal.c
parent036e95bb21fa32ea6f30a32e7892af42c44cfa5a (diff)
Cleanup: More clear naming for rendering functions
Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r--source/blender/editors/render/render_internal.c49
1 files changed, 24 insertions, 25 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 09bcc0a3058..1e85c895f71 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -356,7 +356,7 @@ static int screen_render_exec(bContext *C, wmOperator *op)
/* cleanup sequencer caches before starting user triggered render.
* otherwise, invalidated cache entries can make their way into
- * the output rendering. We can't put that into RE_BlenderFrame,
+ * the output rendering. We can't put that into RE_RenderFrame,
* since sequence rendering can call that recursively... (peter) */
BKE_sequencer_cache_cleanup(scene);
@@ -364,18 +364,17 @@ static int screen_render_exec(bContext *C, wmOperator *op)
BLI_threaded_malloc_begin();
if (is_animation) {
- RE_BlenderAnim(re,
- mainp,
- scene,
- single_layer,
- camera_override,
- scene->r.sfra,
- scene->r.efra,
- scene->r.frame_step);
+ RE_RenderAnim(re,
+ mainp,
+ scene,
+ single_layer,
+ camera_override,
+ scene->r.sfra,
+ scene->r.efra,
+ scene->r.frame_step);
}
else {
- RE_BlenderFrame(
- re, mainp, scene, single_layer, camera_override, scene->r.cfra, is_write_still);
+ RE_RenderFrame(re, mainp, scene, single_layer, camera_override, scene->r.cfra, is_write_still);
}
BLI_threaded_malloc_end();
@@ -671,23 +670,23 @@ static void render_startjob(void *rjv, short *stop, short *do_update, float *pro
RE_SetReports(rj->re, rj->reports);
if (rj->anim) {
- RE_BlenderAnim(rj->re,
+ RE_RenderAnim(rj->re,
+ rj->main,
+ rj->scene,
+ rj->single_layer,
+ rj->camera_override,
+ rj->scene->r.sfra,
+ rj->scene->r.efra,
+ rj->scene->r.frame_step);
+ }
+ else {
+ RE_RenderFrame(rj->re,
rj->main,
rj->scene,
rj->single_layer,
rj->camera_override,
- rj->scene->r.sfra,
- rj->scene->r.efra,
- rj->scene->r.frame_step);
- }
- else {
- RE_BlenderFrame(rj->re,
- rj->main,
- rj->scene,
- rj->single_layer,
- rj->camera_override,
- rj->scene->r.cfra,
- rj->write_still);
+ rj->scene->r.cfra,
+ rj->write_still);
}
RE_SetReports(rj->re, NULL);
@@ -976,7 +975,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
/* cleanup sequencer caches before starting user triggered render.
* otherwise, invalidated cache entries can make their way into
- * the output rendering. We can't put that into RE_BlenderFrame,
+ * the output rendering. We can't put that into RE_RenderFrame,
* since sequence rendering can call that recursively... (peter) */
BKE_sequencer_cache_cleanup(scene);