diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-01-11 01:55:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-01-11 02:01:01 +0300 |
commit | f33000526679c543c1398a68a84b93dad521a5cb (patch) | |
tree | 91ffe827dd47859eca1c6c84516ff9f9be68a273 /source/blender/editors/render/render_shading.c | |
parent | 76bdd40bfdc7a212c70c2032edaa6faef1423c9f (diff) |
Cleanup: BKE naming conventions for datablock add/localize
Conventions were already followed nearly everywhere.
Diffstat (limited to 'source/blender/editors/render/render_shading.c')
-rw-r--r-- | source/blender/editors/render/render_shading.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index 0a7bca1f490..2a617f91e6c 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -580,7 +580,7 @@ static int new_world_exec(bContext *C, wmOperator *UNUSED(op)) wo = BKE_world_copy(bmain, wo); } else { - wo = add_world(bmain, DATA_("World")); + wo = BKE_world_add(bmain, DATA_("World")); if (BKE_scene_use_new_shading_nodes(scene)) { ED_node_shader_default(C, &wo->id); |