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author | Clément Foucault <foucault.clem@gmail.com> | 2019-03-27 22:47:15 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-03-27 22:47:15 +0300 |
commit | f9a69a481e4719906f9c17bdfc1085bd07bc69ce (patch) | |
tree | 102182d4f1c3a673d50bde346bf63e7a5bc8f380 /source/blender/editors/render/render_shading.c | |
parent | afaa832a85fb5e85d21e31e8923e1c67b2bdc49e (diff) |
Fix T62566 Eevee: Cubemap doesn't bake from current frame of animation
This was technically a feature request but it was quite simple to implement
so I did it quickly. Also it is much more consistent now.
Diffstat (limited to 'source/blender/editors/render/render_shading.c')
-rw-r--r-- | source/blender/editors/render/render_shading.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index d78f71bb976..9bf9b15cd07 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -841,7 +841,7 @@ static int light_cache_bake_exec(bContext *C, wmOperator *op) G.is_break = false; /* TODO abort if selected engine is not eevee. */ - void *rj = EEVEE_lightbake_job_data_alloc(bmain, view_layer, scene, false); + void *rj = EEVEE_lightbake_job_data_alloc(bmain, view_layer, scene, false, scene->r.cfra); light_cache_bake_tag_cache(scene, op); @@ -866,7 +866,7 @@ static int light_cache_bake_invoke(bContext *C, wmOperator *op, const wmEvent *U Scene *scene = CTX_data_scene(C); int delay = RNA_int_get(op->ptr, "delay"); - wmJob *wm_job = EEVEE_lightbake_job_create(wm, win, bmain, view_layer, scene, delay); + wmJob *wm_job = EEVEE_lightbake_job_create(wm, win, bmain, view_layer, scene, delay, scene->r.cfra); if (!wm_job) { return OPERATOR_CANCELLED; |