diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-10-09 19:57:32 +0400 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-10-09 19:57:32 +0400 |
commit | 6e1fe4ddd9209aa1b5bc562d92f82a6bfb743513 (patch) | |
tree | f81ee4356da9246609b4e25202f2aa13d3a14abd /source/blender/editors/render | |
parent | d917bdb095573161522194449fc22f6809e5b5b2 (diff) |
Implementation of curve mapping in GLSL
The title says it all, now having curve mapping
enabled in color management settings wouldn't
force fallback from GLSL to CPU based color space
conversion.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r-- | source/blender/editors/render/render_internal.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 39d6f836815..df8d5ec4e84 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -1152,7 +1152,7 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C) /* Try using GLSL display transform. */ if (force_fallback == false) { - if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, true, false)) { + if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, true)) { glEnable(GL_BLEND); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glaDrawPixelsTex(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_FLOAT, |