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authorClément Foucault <foucault.clem@gmail.com>2020-08-16 16:16:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 22:30:10 +0300
commit969bcf0793dca0e75bf42998aba92b1abd90ec23 (patch)
tree26456f72a028a27e32b0311072749e34813894fe /source/blender/editors/screen/area.c
parenta1459b2f7a53fc9e7a52260e975c47c48c6c383d (diff)
Cleanup: GPUState: Replace blend func separate by enum
Diffstat (limited to 'source/blender/editors/screen/area.c')
-rw-r--r--source/blender/editors/screen/area.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 68d39246e5f..33632bbb0c3 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -94,8 +94,7 @@ static void region_draw_emboss(const ARegion *region, const rcti *scirct, int si
/* set transp line */
GPU_blend(true);
- GPU_blend_set_func_separate(
- GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_BLEND_ALPHA);
float color[4] = {0.0f, 0.0f, 0.0f, 0.25f};
UI_GetThemeColor3fv(TH_EDITOR_OUTLINE, color);
@@ -312,8 +311,7 @@ static void region_draw_azones(ScrArea *area, ARegion *region)
GPU_line_width(1.0f);
GPU_blend(true);
- GPU_blend_set_func_separate(
- GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_BLEND_ALPHA);
GPU_matrix_push();
GPU_matrix_translate_2f(-region->winrct.xmin, -region->winrct.ymin);
@@ -377,8 +375,7 @@ static void region_draw_status_text(ScrArea *area, ARegion *region)
const float y1 = pad;
const float y2 = region->winy - pad;
- GPU_blend_set_func_separate(
- GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_BLEND_ALPHA);
float color[4] = {0.0f, 0.0f, 0.0f, 0.5f};
UI_GetThemeColor3fv(TH_BACK, color);
@@ -3273,8 +3270,7 @@ void ED_region_info_draw_multiline(ARegion *region,
GPU_scissor(rect.xmin, rect.ymin, BLI_rcti_size_x(&rect) + 1, BLI_rcti_size_y(&rect) + 1);
GPU_blend(true);
- GPU_blend_set_func_separate(
- GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_BLEND_ALPHA);
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);