Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2018-04-24 12:10:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-04-24 13:48:43 +0300
commit9ff819553520198468bf67b4920b50dc5b047bb6 (patch)
tree24578bfe37d677da375f2ef912791c7b2c5caa41 /source/blender/editors/screen/glutil.c
parent7d859da513249cfea29db44758b1ec2571f8dee7 (diff)
OpenGL: Remove remaining instances of GL_RGBA16F_ARB.
There is no need for it now that we use opengl 3.3. Use GL_RGBA16F instead.
Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r--source/blender/editors/screen/glutil.c10
1 files changed, 1 insertions, 9 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index cd875c73eda..39178af9e4e 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -228,15 +228,7 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
if (type == GL_FLOAT) {
/* need to set internal format to higher range float */
-
- /* NOTE: this could fail on some drivers, like mesa,
- * but currently this code is only used by color
- * management stuff which already checks on whether
- * it's possible to use GL_RGBA16F_ARB
- */
-
- /* TODO viewport : remove extension */
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, tex_w, tex_h, 0, format, GL_FLOAT, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, tex_w, tex_h, 0, format, GL_FLOAT, NULL);
}
else {
/* switch to 8bit RGBA for byte buffer */