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authorClément Foucault <foucault.clem@gmail.com>2020-08-09 01:52:45 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-13 15:20:23 +0300
commit854c999d827cfb78938c3b4605707b891092d001 (patch)
tree6d066bbaa52689ddb6c5b4bcd692ab3e4da03dcb /source/blender/editors/screen/screen_draw.c
parent186abf7d3bab9ed8b905c6914de02427bb2547cf (diff)
GPUShader: Change shader state tracking to be part of the GPUContext
This remove the use of batch->program and replace it with batch->shader. This will allow GL abstraction latter.
Diffstat (limited to 'source/blender/editors/screen/screen_draw.c')
-rw-r--r--source/blender/editors/screen/screen_draw.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c
index 40a452a5363..d8d47fb01aa 100644
--- a/source/blender/editors/screen/screen_draw.c
+++ b/source/blender/editors/screen/screen_draw.c
@@ -343,6 +343,7 @@ static void drawscredge_area_draw(
}
GPUBatch *batch = batch_screen_edges_get(NULL);
+ GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_AREA_EDGES);
GPU_batch_uniform_4fv(batch, "rect", (float *)&rect);
GPU_batch_draw(batch);
}