diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-05-02 01:35:49 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2022-05-02 01:35:49 +0300 |
commit | 0676963809a4800f1f666cd559c30885d79f66b8 (patch) | |
tree | d7971e9bee7a62e8088f97cfcd475393e457f581 /source/blender/editors/sculpt_paint/paint_stroke.c | |
parent | 2a7a01b339ad60aec5ffe265411fa2f0b1589137 (diff) |
GPUShader: Port dashed line shaders to use shaderCreateInfo
This should have no functional changes.
This reduce the complexity of the shader by only supporting 2 colors.
We never use more than 2 color in practice and this makes usage not require
a UBO.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_stroke.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_stroke.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c index c5820ef3a2e..d2005473512 100644 --- a/source/blender/editors/sculpt_paint/paint_stroke.c +++ b/source/blender/editors/sculpt_paint/paint_stroke.c @@ -172,8 +172,8 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata) immUniform1i("colors_len", 2); /* "advanced" mode */ const float alpha = (float)paint->paint_cursor_col[3] / 255.0f; - immUniformArray4fv( - "colors", (float *)(float[][4]){{0.0f, 0.0f, 0.0f, alpha}, {1.0f, 1.0f, 1.0f, alpha}}, 2); + immUniform4f("color", 0.0f, 0.0f, 0.0f, alpha); + immUniform4f("color2", 1.0f, 1.0f, 1.0f, alpha); immUniform1f("dash_width", 6.0f); immUniform1f("dash_factor", 0.5f); |