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authorPhilipp Oeser <info@graphics-engineer.com>2020-03-03 19:22:52 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-03-03 21:38:40 +0300
commit31aefdeec5a6e098acabee80517aa6ca03933808 (patch)
tree2c3c550664b7d0b8918840cdc1084f81a09b9719 /source/blender/editors/sculpt_paint/paint_vertex.c
parent059f3c1a7eb8a48aa06467e19cce4daa29091c1a (diff)
Fix T72028: Crash switching to vertex paint
This would happen when done from editmode, on a mesh with any modifier, after adding/removing geometry in editmode. Similar to rBba0870713b9b (which did this for weightpaint and sculpt already), ensure an evaluated depsgraph, otherwise 'runtime.mesh_deform_eval' would not be up to date causing problems later. Maniphest Tasks: T72028 Differential Revision: https://developer.blender.org/D7011
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 6971182e5b8..684f53971a7 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -2524,6 +2524,9 @@ static int vpaint_mode_toggle_exec(bContext *C, wmOperator *op)
}
else {
Depsgraph *depsgraph = CTX_data_depsgraph_on_load(C);
+ if (depsgraph) {
+ depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ }
wmWindowManager *wm = CTX_wm_manager(C);
ED_object_vpaintmode_enter_ex(bmain, depsgraph, wm, scene, ob);
BKE_paint_toolslots_brush_validate(bmain, &ts->vpaint->paint);