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authorCampbell Barton <ideasman42@gmail.com>2020-07-07 05:44:47 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-07 05:49:13 +0300
commit0c58970da75601473d8dcf3c508546f0b2a1d989 (patch)
treed656de8d84c520d98c60d6d4ea39863d011f4f30 /source/blender/editors/sculpt_paint/sculpt.c
parentad0edc626d3668424a7c6d172a1be716ae932021 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 6d83e88b556..2f8d17055f4 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -8209,7 +8209,7 @@ static void SCULPT_OT_sample_color(wmOperatorType *ot)
/* This allows the sculpt tools to work on meshes with multiple connected components as they had
* only one connected component. When initialized and enabled, the sculpt API will return extra
* connectivity neighbors that are not in the real mesh. These neighbors are calculated for each
- * vertex using the minimun distance to a vertex that is in a different connected component. */
+ * vertex using the minimum distance to a vertex that is in a different connected component. */
/* The fake neighbors first need to be ensured to be initialized.
* After that tools which needs fake neighbors functionality need to
@@ -8224,7 +8224,7 @@ static void SCULPT_OT_sample_color(wmOperatorType *ot)
* }
*
* Such approach allows to keep all the connectivity information ready for reuse
- * (withouy having lag prior to every stroke), but also makes it so the affect
+ * (without having lag prior to every stroke), but also makes it so the affect
* is localized to a specific brushes and tools only. */
enum {