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authorMike Erwin <significant.bit@gmail.com>2016-07-22 04:31:37 +0300
committerMike Erwin <significant.bit@gmail.com>2016-07-22 09:17:52 +0300
commit2b77b1ce465ab09052567a58d1b9f6a014a563cd (patch)
treec7028d37887cd3b64b8e11f0cd5f3b7bda10a63c /source/blender/editors/sculpt_paint
parentbd52875dd67ea907273730c686d849828240e7b3 (diff)
remove double-checked conditions
Checking a condition right after we’ve checked it (and it hasn’t changed). Most of these are trivial to understand. split_quads in convertblender.c: It seems quads should be processed and triangles should be marked as not needing split. So I removed the outer vlr->v4 check. Found with PVS-Studio T48917
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 7b296473f31..991025a4d5d 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -257,9 +257,7 @@ static bool make_vertexcol(Object *ob) /* single ob */
/* copies from shadedisplist to mcol */
if (!me->mloopcol && me->totloop) {
- if (!me->mloopcol) {
- CustomData_add_layer(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop);
- }
+ CustomData_add_layer(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop);
BKE_mesh_update_customdata_pointers(me, true);
}