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authorCampbell Barton <campbell@blender.org>2022-08-16 03:30:23 +0300
committerCampbell Barton <campbell@blender.org>2022-08-16 03:38:26 +0300
commitc4eb70e54390083a8f2d98fa1eeed68eaeafa5ff (patch)
tree56fbe2334ac744c8682186db26106351c028379d /source/blender/editors/sculpt_paint
parent75e652027c6b1c248d1c4d3f394579ffc1a46d14 (diff)
Cleanup: format
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 8370d8fa501..283e9a1c6fa 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -10,12 +10,12 @@
*
* The sculpt undo system is a delta-based system. Each undo step stores
* the difference with the prior one.
- *
+ *
* To use the sculpt undo system, you must call SCULPT_undo_push_begin
* inside an operator exec or invoke callback (ED_sculpt_undo_geometry_begin
* may be called if you wish to save a non-delta copy of the entire mesh).
* This will initialize the sculpt undo stack and set up an undo step.
- *
+ *
* At the end of the operator you should call SCULPT_undo_push_end.
*
* SCULPT_undo_push_end and ED_sculpt_undo_geometry_begin both take a