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authorAntony Riakiotakis <kalast@gmail.com>2013-01-02 01:23:12 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-01-02 01:23:12 +0400
commit59893d9d5b0e1c0d39b629e7d25e94c467eb5997 (patch)
tree1193575560a0faf02787caeccfd43a4f04023394 /source/blender/editors/sculpt_paint
parent0f3931dee4fb38e2447d05cebb41cc26041be82a (diff)
Code cleanup:
Separate 2D painting functions away from brush.c, which should implement the brush API and into its own file, paint_2D.c. Ideally projective texturing and 2D painting should be totally separate, however functionality is still interleaved mostly in the BKE_brush_painter_paint function. The functionality of this function can possibly be done using the brush stroke functions instead.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/CMakeLists.txt1
-rw-r--r--source/blender/editors/sculpt_paint/paint_2D.c562
2 files changed, 563 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/CMakeLists.txt b/source/blender/editors/sculpt_paint/CMakeLists.txt
index ae72dce1415..7f4ee4fdd55 100644
--- a/source/blender/editors/sculpt_paint/CMakeLists.txt
+++ b/source/blender/editors/sculpt_paint/CMakeLists.txt
@@ -42,6 +42,7 @@ set(SRC
paint_cursor.c
paint_hide.c
paint_image.c
+ paint_2D.c
paint_mask.c
paint_ops.c
paint_stroke.c
diff --git a/source/blender/editors/sculpt_paint/paint_2D.c b/source/blender/editors/sculpt_paint/paint_2D.c
new file mode 100644
index 00000000000..80e189a08e1
--- /dev/null
+++ b/source/blender/editors/sculpt_paint/paint_2D.c
@@ -0,0 +1,562 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/sculpt_paint/paint_2D.c
+ * \ingroup bke
+ */
+//#include <math.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_brush_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_brush.h"
+#include "BKE_texture.h"
+
+#include "BLI_math.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "RE_shader_ext.h"
+
+ /* Brush Painting for 2D image editor */
+
+typedef struct BrushPainterCache {
+ short enabled;
+
+ int size; /* size override, if 0 uses 2*BKE_brush_size_get(brush) */
+ short flt; /* need float imbuf? */
+ short texonly; /* no alpha, color or fallof, only texture in imbuf */
+
+ int lastsize;
+ float lastalpha;
+ float lastjitter;
+
+ ImBuf *ibuf;
+ ImBuf *texibuf;
+ ImBuf *maskibuf;
+} BrushPainterCache;
+
+struct BrushPainter {
+ Scene *scene;
+ Brush *brush;
+
+ float lastmousepos[2]; /* mouse position of last paint call */
+
+ float accumdistance; /* accumulated distance of brush since last paint op */
+ float lastpaintpos[2]; /* position of last paint op */
+ float startpaintpos[2]; /* position of first paint */
+
+ double accumtime; /* accumulated time since last paint op (airbrush) */
+ double lasttime; /* time of last update */
+
+ float lastpressure;
+
+ short firsttouch; /* first paint op */
+
+ float startsize;
+ float startalpha;
+ float startjitter;
+ float startspacing;
+
+ BrushPainterCache cache;
+};
+
+BrushPainter *BKE_brush_painter_new(Scene *scene, Brush *brush)
+{
+ BrushPainter *painter = MEM_callocN(sizeof(BrushPainter), "BrushPainter");
+
+ painter->brush = brush;
+ painter->scene = scene;
+ painter->firsttouch = 1;
+ painter->cache.lastsize = -1; /* force ibuf create in refresh */
+
+ painter->startsize = BKE_brush_size_get(scene, brush);
+ painter->startalpha = BKE_brush_alpha_get(scene, brush);
+ painter->startjitter = brush->jitter;
+ painter->startspacing = brush->spacing;
+
+ return painter;
+}
+
+
+static void brush_pressure_apply(BrushPainter *painter, Brush *brush, float pressure)
+{
+ if (BKE_brush_use_alpha_pressure(painter->scene, brush))
+ BKE_brush_alpha_set(painter->scene, brush, max_ff(0.0f, painter->startalpha * pressure));
+ if (BKE_brush_use_size_pressure(painter->scene, brush))
+ BKE_brush_size_set(painter->scene, brush, max_ff(1.0f, painter->startsize * pressure));
+ if (brush->flag & BRUSH_JITTER_PRESSURE)
+ brush->jitter = max_ff(0.0f, painter->startjitter * pressure);
+ if (brush->flag & BRUSH_SPACING_PRESSURE)
+ brush->spacing = max_ff(1.0f, painter->startspacing * (1.5f - pressure));
+}
+
+
+void BKE_brush_painter_require_imbuf(BrushPainter *painter, short flt, short texonly, int size)
+{
+ if ((painter->cache.flt != flt) || (painter->cache.size != size) ||
+ ((painter->cache.texonly != texonly) && texonly))
+ {
+ if (painter->cache.ibuf) IMB_freeImBuf(painter->cache.ibuf);
+ if (painter->cache.maskibuf) IMB_freeImBuf(painter->cache.maskibuf);
+ painter->cache.ibuf = painter->cache.maskibuf = NULL;
+ painter->cache.lastsize = -1; /* force ibuf create in refresh */
+ }
+
+ if (painter->cache.flt != flt) {
+ if (painter->cache.texibuf) IMB_freeImBuf(painter->cache.texibuf);
+ painter->cache.texibuf = NULL;
+ painter->cache.lastsize = -1; /* force ibuf create in refresh */
+ }
+
+ painter->cache.size = size;
+ painter->cache.flt = flt;
+ painter->cache.texonly = texonly;
+ painter->cache.enabled = 1;
+}
+
+void BKE_brush_painter_free(BrushPainter *painter)
+{
+ Brush *brush = painter->brush;
+
+ BKE_brush_size_set(painter->scene, brush, painter->startsize);
+ BKE_brush_alpha_set(painter->scene, brush, painter->startalpha);
+ brush->jitter = painter->startjitter;
+ brush->spacing = painter->startspacing;
+
+ if (painter->cache.ibuf) IMB_freeImBuf(painter->cache.ibuf);
+ if (painter->cache.texibuf) IMB_freeImBuf(painter->cache.texibuf);
+ if (painter->cache.maskibuf) IMB_freeImBuf(painter->cache.maskibuf);
+ MEM_freeN(painter);
+}
+
+static void brush_painter_do_partial(BrushPainter *painter, ImBuf *oldtexibuf,
+ int x, int y, int w, int h, int xt, int yt,
+ const float pos[2])
+{
+ Scene *scene = painter->scene;
+ Brush *brush = painter->brush;
+ ImBuf *ibuf, *maskibuf, *texibuf;
+ float *bf, *mf, *tf, *otf = NULL, xoff, yoff, xy[2], rgba[4];
+ unsigned char *b, *m, *t, *ot = NULL;
+ int dotexold, origx = x, origy = y;
+ const int radius = BKE_brush_size_get(painter->scene, brush);
+
+ xoff = -radius + 0.5f;
+ yoff = -radius + 0.5f;
+ xoff += (int)pos[0] - (int)painter->startpaintpos[0];
+ yoff += (int)pos[1] - (int)painter->startpaintpos[1];
+
+ ibuf = painter->cache.ibuf;
+ texibuf = painter->cache.texibuf;
+ maskibuf = painter->cache.maskibuf;
+
+ dotexold = (oldtexibuf != NULL);
+
+ /* not sure if it's actually needed or it's a mistake in coords/sizes
+ * calculation in brush_painter_fixed_tex_partial_update(), but without this
+ * limitation memory gets corrupted at fast strokes with quite big spacing (sergey) */
+ w = min_ii(w, ibuf->x);
+ h = min_ii(h, ibuf->y);
+
+ if (painter->cache.flt) {
+ for (; y < h; y++) {
+ bf = ibuf->rect_float + (y * ibuf->x + origx) * 4;
+ tf = texibuf->rect_float + (y * texibuf->x + origx) * 4;
+ mf = maskibuf->rect_float + (y * maskibuf->x + origx) * 4;
+
+ if (dotexold)
+ otf = oldtexibuf->rect_float + ((y - origy + yt) * oldtexibuf->x + xt) * 4;
+
+ for (x = origx; x < w; x++, bf += 4, mf += 4, tf += 4) {
+ if (dotexold) {
+ copy_v3_v3(tf, otf);
+ tf[3] = otf[3];
+ otf += 4;
+ }
+ else {
+ xy[0] = x + xoff;
+ xy[1] = y + yoff;
+
+ BKE_brush_sample_tex(scene, brush, xy, tf, 0);
+ }
+
+ bf[0] = tf[0] * mf[0];
+ bf[1] = tf[1] * mf[1];
+ bf[2] = tf[2] * mf[2];
+ bf[3] = tf[3] * mf[3];
+ }
+ }
+ }
+ else {
+ for (; y < h; y++) {
+ b = (unsigned char *)ibuf->rect + (y * ibuf->x + origx) * 4;
+ t = (unsigned char *)texibuf->rect + (y * texibuf->x + origx) * 4;
+ m = (unsigned char *)maskibuf->rect + (y * maskibuf->x + origx) * 4;
+
+ if (dotexold)
+ ot = (unsigned char *)oldtexibuf->rect + ((y - origy + yt) * oldtexibuf->x + xt) * 4;
+
+ for (x = origx; x < w; x++, b += 4, m += 4, t += 4) {
+ if (dotexold) {
+ t[0] = ot[0];
+ t[1] = ot[1];
+ t[2] = ot[2];
+ t[3] = ot[3];
+ ot += 4;
+ }
+ else {
+ xy[0] = x + xoff;
+ xy[1] = y + yoff;
+
+ BKE_brush_sample_tex(scene, brush, xy, rgba, 0);
+ rgba_float_to_uchar(t, rgba);
+ }
+
+ b[0] = t[0] * m[0] / 255;
+ b[1] = t[1] * m[1] / 255;
+ b[2] = t[2] * m[2] / 255;
+ b[3] = t[3] * m[3] / 255;
+ }
+ }
+ }
+}
+
+static void brush_painter_fixed_tex_partial_update(BrushPainter *painter, const float pos[2])
+{
+ const Scene *scene = painter->scene;
+ Brush *brush = painter->brush;
+ BrushPainterCache *cache = &painter->cache;
+ ImBuf *oldtexibuf, *ibuf;
+ int imbflag, destx, desty, srcx, srcy, w, h, x1, y1, x2, y2;
+ const int diameter = 2 * BKE_brush_size_get(scene, brush);
+
+ imbflag = (cache->flt) ? IB_rectfloat : IB_rect;
+ if (!cache->ibuf)
+ cache->ibuf = IMB_allocImBuf(diameter, diameter, 32, imbflag);
+ ibuf = cache->ibuf;
+
+ oldtexibuf = cache->texibuf;
+ cache->texibuf = IMB_allocImBuf(diameter, diameter, 32, imbflag);
+
+ if (oldtexibuf) {
+ srcx = srcy = 0;
+ destx = (int)painter->lastpaintpos[0] - (int)pos[0];
+ desty = (int)painter->lastpaintpos[1] - (int)pos[1];
+ w = oldtexibuf->x;
+ h = oldtexibuf->y;
+
+ IMB_rectclip(cache->texibuf, oldtexibuf, &destx, &desty, &srcx, &srcy, &w, &h);
+ }
+ else {
+ srcx = srcy = 0;
+ destx = desty = 0;
+ w = h = 0;
+ }
+
+ x1 = destx;
+ y1 = desty;
+ x2 = destx + w;
+ y2 = desty + h;
+
+ /* blend existing texture in new position */
+ if ((x1 < x2) && (y1 < y2))
+ brush_painter_do_partial(painter, oldtexibuf, x1, y1, x2, y2, srcx, srcy, pos);
+
+ if (oldtexibuf)
+ IMB_freeImBuf(oldtexibuf);
+
+ /* sample texture in new areas */
+ if ((0 < x1) && (0 < ibuf->y))
+ brush_painter_do_partial(painter, NULL, 0, 0, x1, ibuf->y, 0, 0, pos);
+ if ((x2 < ibuf->x) && (0 < ibuf->y))
+ brush_painter_do_partial(painter, NULL, x2, 0, ibuf->x, ibuf->y, 0, 0, pos);
+ if ((x1 < x2) && (0 < y1))
+ brush_painter_do_partial(painter, NULL, x1, 0, x2, y1, 0, 0, pos);
+ if ((x1 < x2) && (y2 < ibuf->y))
+ brush_painter_do_partial(painter, NULL, x1, y2, x2, ibuf->y, 0, 0, pos);
+}
+
+static void brush_painter_refresh_cache(BrushPainter *painter, const float pos[2], int use_color_correction)
+{
+ const Scene *scene = painter->scene;
+ Brush *brush = painter->brush;
+ BrushPainterCache *cache = &painter->cache;
+ MTex *mtex = &brush->mtex;
+ int size;
+ short flt;
+ const int diameter = 2 * BKE_brush_size_get(scene, brush);
+ const float alpha = BKE_brush_alpha_get(scene, brush);
+
+ if (diameter != cache->lastsize ||
+ alpha != cache->lastalpha ||
+ brush->jitter != cache->lastjitter)
+ {
+ if (cache->ibuf) {
+ IMB_freeImBuf(cache->ibuf);
+ cache->ibuf = NULL;
+ }
+ if (cache->maskibuf) {
+ IMB_freeImBuf(cache->maskibuf);
+ cache->maskibuf = NULL;
+ }
+
+ flt = cache->flt;
+ size = (cache->size) ? cache->size : diameter;
+
+ if (brush->flag & BRUSH_FIXED_TEX) {
+ BKE_brush_imbuf_new(scene, brush, flt, 3, size, &cache->maskibuf, use_color_correction);
+ brush_painter_fixed_tex_partial_update(painter, pos);
+ }
+ else
+ BKE_brush_imbuf_new(scene, brush, flt, 2, size, &cache->ibuf, use_color_correction);
+
+ cache->lastsize = diameter;
+ cache->lastalpha = alpha;
+ cache->lastjitter = brush->jitter;
+ }
+ else if ((brush->flag & BRUSH_FIXED_TEX) && mtex && mtex->tex) {
+ int dx = (int)painter->lastpaintpos[0] - (int)pos[0];
+ int dy = (int)painter->lastpaintpos[1] - (int)pos[1];
+
+ if ((dx != 0) || (dy != 0))
+ brush_painter_fixed_tex_partial_update(painter, pos);
+ }
+}
+
+void BKE_brush_painter_break_stroke(BrushPainter *painter)
+{
+ painter->firsttouch = 1;
+}
+
+
+int BKE_brush_painter_paint(BrushPainter *painter, BrushFunc func, const float pos[2], double time, float pressure,
+ void *user, int use_color_correction)
+{
+ Scene *scene = painter->scene;
+ Brush *brush = painter->brush;
+ int totpaintops = 0;
+
+ if (pressure == 0.0f) {
+ if (painter->lastpressure) // XXX - hack, operator misses
+ pressure = painter->lastpressure;
+ else
+ pressure = 1.0f; /* zero pressure == not using tablet */
+ }
+ if (painter->firsttouch) {
+ /* paint exactly once on first touch */
+ painter->startpaintpos[0] = pos[0];
+ painter->startpaintpos[1] = pos[1];
+
+ brush_pressure_apply(painter, brush, pressure);
+ if (painter->cache.enabled)
+ brush_painter_refresh_cache(painter, pos, use_color_correction);
+ totpaintops += func(user, painter->cache.ibuf, pos, pos);
+
+ painter->lasttime = time;
+ painter->firsttouch = 0;
+ painter->lastpaintpos[0] = pos[0];
+ painter->lastpaintpos[1] = pos[1];
+ }
+#if 0
+ else if (painter->brush->flag & BRUSH_AIRBRUSH) {
+ float spacing, step, paintpos[2], dmousepos[2], len;
+ double starttime, curtime = time;
+
+ /* compute brush spacing adapted to brush size */
+ spacing = brush->rate; //radius*brush->spacing*0.01f;
+
+ /* setup starting time, direction vector and accumulated time */
+ starttime = painter->accumtime;
+ sub_v2_v2v2(dmousepos, pos, painter->lastmousepos);
+ len = normalize_v2(dmousepos);
+ painter->accumtime += curtime - painter->lasttime;
+
+ /* do paint op over unpainted time distance */
+ while (painter->accumtime >= spacing) {
+ step = (spacing - starttime) * len;
+ paintpos[0] = painter->lastmousepos[0] + dmousepos[0] * step;
+ paintpos[1] = painter->lastmousepos[1] + dmousepos[1] * step;
+
+ if (painter->cache.enabled)
+ brush_painter_refresh_cache(painter);
+ totpaintops += func(user, painter->cache.ibuf,
+ painter->lastpaintpos, paintpos);
+
+ painter->lastpaintpos[0] = paintpos[0];
+ painter->lastpaintpos[1] = paintpos[1];
+ painter->accumtime -= spacing;
+ starttime -= spacing;
+ }
+
+ painter->lasttime = curtime;
+ }
+#endif
+ else {
+ float startdistance, spacing, step, paintpos[2], dmousepos[2], finalpos[2];
+ float t, len, press;
+ const int radius = BKE_brush_size_get(scene, brush);
+
+ /* compute brush spacing adapted to brush radius, spacing may depend
+ * on pressure, so update it */
+ brush_pressure_apply(painter, brush, painter->lastpressure);
+ spacing = max_ff(1.0f, radius) * brush->spacing * 0.01f;
+
+ /* setup starting distance, direction vector and accumulated distance */
+ startdistance = painter->accumdistance;
+ sub_v2_v2v2(dmousepos, pos, painter->lastmousepos);
+ len = normalize_v2(dmousepos);
+ painter->accumdistance += len;
+
+ if (brush->flag & BRUSH_SPACE) {
+ /* do paint op over unpainted distance */
+ while ((len > 0.0f) && (painter->accumdistance >= spacing)) {
+ step = spacing - startdistance;
+ paintpos[0] = painter->lastmousepos[0] + dmousepos[0] * step;
+ paintpos[1] = painter->lastmousepos[1] + dmousepos[1] * step;
+
+ t = step / len;
+ press = (1.0f - t) * painter->lastpressure + t * pressure;
+ brush_pressure_apply(painter, brush, press);
+ spacing = max_ff(1.0f, radius) * brush->spacing * 0.01f;
+
+ BKE_brush_jitter_pos(scene, brush, paintpos, finalpos);
+
+ if (painter->cache.enabled)
+ brush_painter_refresh_cache(painter, finalpos, use_color_correction);
+
+ totpaintops +=
+ func(user, painter->cache.ibuf, painter->lastpaintpos, finalpos);
+
+ painter->lastpaintpos[0] = paintpos[0];
+ painter->lastpaintpos[1] = paintpos[1];
+ painter->accumdistance -= spacing;
+ startdistance -= spacing;
+ }
+ }
+ else {
+ BKE_brush_jitter_pos(scene, brush, pos, finalpos);
+
+ if (painter->cache.enabled)
+ brush_painter_refresh_cache(painter, finalpos, use_color_correction);
+
+ totpaintops += func(user, painter->cache.ibuf, pos, finalpos);
+
+ painter->lastpaintpos[0] = pos[0];
+ painter->lastpaintpos[1] = pos[1];
+ painter->accumdistance = 0;
+ }
+
+ /* do airbrush paint ops, based on the number of paint ops left over
+ * from regular painting. this is a temporary solution until we have
+ * accurate time stamps for mouse move events */
+ if (brush->flag & BRUSH_AIRBRUSH) {
+ double curtime = time;
+ double painttime = brush->rate * totpaintops;
+
+ painter->accumtime += curtime - painter->lasttime;
+ if (painter->accumtime <= painttime)
+ painter->accumtime = 0.0;
+ else
+ painter->accumtime -= painttime;
+
+ while (painter->accumtime >= (double)brush->rate) {
+ brush_pressure_apply(painter, brush, pressure);
+
+ BKE_brush_jitter_pos(scene, brush, pos, finalpos);
+
+ if (painter->cache.enabled)
+ brush_painter_refresh_cache(painter, finalpos, use_color_correction);
+
+ totpaintops +=
+ func(user, painter->cache.ibuf, painter->lastmousepos, finalpos);
+ painter->accumtime -= (double)brush->rate;
+ }
+
+ painter->lasttime = curtime;
+ }
+ }
+
+ painter->lastmousepos[0] = pos[0];
+ painter->lastmousepos[1] = pos[1];
+ painter->lastpressure = pressure;
+
+ BKE_brush_alpha_set(scene, brush, painter->startalpha);
+ BKE_brush_size_set(scene, brush, painter->startsize);
+ brush->jitter = painter->startjitter;
+ brush->spacing = painter->startspacing;
+
+ return totpaintops;
+}
+
+
+/* TODO: should probably be unified with BrushPainter stuff? */
+unsigned int *BKE_brush_gen_texture_cache(Brush *br, int half_side)
+{
+ unsigned int *texcache = NULL;
+ MTex *mtex = &br->mtex;
+ TexResult texres = {0};
+ int hasrgb, ix, iy;
+ int side = half_side * 2;
+
+ if (mtex->tex) {
+ float x, y, step = 2.0 / side, co[3];
+
+ texcache = MEM_callocN(sizeof(int) * side * side, "Brush texture cache");
+
+ /*do normalized cannonical view coords for texture*/
+ for (y = -1.0, iy = 0; iy < side; iy++, y += step) {
+ for (x = -1.0, ix = 0; ix < side; ix++, x += step) {
+ co[0] = x;
+ co[1] = y;
+ co[2] = 0.0f;
+
+ /* This is copied from displace modifier code */
+ hasrgb = multitex_ext(mtex->tex, co, NULL, NULL, 0, &texres);
+
+ /* if the texture gave an RGB value, we assume it didn't give a valid
+ * intensity, so calculate one (formula from do_material_tex).
+ * if the texture didn't give an RGB value, copy the intensity across
+ */
+ if (hasrgb & TEX_RGB)
+ texres.tin = rgb_to_grayscale(&texres.tr);
+
+ ((char *)texcache)[(iy * side + ix) * 4] =
+ ((char *)texcache)[(iy * side + ix) * 4 + 1] =
+ ((char *)texcache)[(iy * side + ix) * 4 + 2] =
+ ((char *)texcache)[(iy * side + ix) * 4 + 3] = (char)(texres.tin * 255.0f);
+ }
+ }
+ }
+
+ return texcache;
+}
+