diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2013-01-02 01:23:12 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2013-01-02 01:23:12 +0400 |
commit | 59893d9d5b0e1c0d39b629e7d25e94c467eb5997 (patch) | |
tree | 1193575560a0faf02787caeccfd43a4f04023394 /source/blender/editors/sculpt_paint | |
parent | 0f3931dee4fb38e2447d05cebb41cc26041be82a (diff) |
Code cleanup:
Separate 2D painting functions away from brush.c, which should implement
the brush API and into its own file, paint_2D.c.
Ideally projective texturing and 2D painting should be totally separate,
however functionality is still interleaved mostly in the
BKE_brush_painter_paint function. The functionality of this function can
possibly be done using the brush stroke functions instead.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_2D.c | 562 |
2 files changed, 563 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/CMakeLists.txt b/source/blender/editors/sculpt_paint/CMakeLists.txt index ae72dce1415..7f4ee4fdd55 100644 --- a/source/blender/editors/sculpt_paint/CMakeLists.txt +++ b/source/blender/editors/sculpt_paint/CMakeLists.txt @@ -42,6 +42,7 @@ set(SRC paint_cursor.c paint_hide.c paint_image.c + paint_2D.c paint_mask.c paint_ops.c paint_stroke.c diff --git a/source/blender/editors/sculpt_paint/paint_2D.c b/source/blender/editors/sculpt_paint/paint_2D.c new file mode 100644 index 00000000000..80e189a08e1 --- /dev/null +++ b/source/blender/editors/sculpt_paint/paint_2D.c @@ -0,0 +1,562 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/editors/sculpt_paint/paint_2D.c + * \ingroup bke + */ +//#include <math.h> +#include <string.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_brush_types.h" +#include "DNA_scene_types.h" + +#include "BKE_brush.h" +#include "BKE_texture.h" + +#include "BLI_math.h" + +#include "IMB_imbuf.h" +#include "IMB_imbuf_types.h" + +#include "RE_shader_ext.h" + + /* Brush Painting for 2D image editor */ + +typedef struct BrushPainterCache { + short enabled; + + int size; /* size override, if 0 uses 2*BKE_brush_size_get(brush) */ + short flt; /* need float imbuf? */ + short texonly; /* no alpha, color or fallof, only texture in imbuf */ + + int lastsize; + float lastalpha; + float lastjitter; + + ImBuf *ibuf; + ImBuf *texibuf; + ImBuf *maskibuf; +} BrushPainterCache; + +struct BrushPainter { + Scene *scene; + Brush *brush; + + float lastmousepos[2]; /* mouse position of last paint call */ + + float accumdistance; /* accumulated distance of brush since last paint op */ + float lastpaintpos[2]; /* position of last paint op */ + float startpaintpos[2]; /* position of first paint */ + + double accumtime; /* accumulated time since last paint op (airbrush) */ + double lasttime; /* time of last update */ + + float lastpressure; + + short firsttouch; /* first paint op */ + + float startsize; + float startalpha; + float startjitter; + float startspacing; + + BrushPainterCache cache; +}; + +BrushPainter *BKE_brush_painter_new(Scene *scene, Brush *brush) +{ + BrushPainter *painter = MEM_callocN(sizeof(BrushPainter), "BrushPainter"); + + painter->brush = brush; + painter->scene = scene; + painter->firsttouch = 1; + painter->cache.lastsize = -1; /* force ibuf create in refresh */ + + painter->startsize = BKE_brush_size_get(scene, brush); + painter->startalpha = BKE_brush_alpha_get(scene, brush); + painter->startjitter = brush->jitter; + painter->startspacing = brush->spacing; + + return painter; +} + + +static void brush_pressure_apply(BrushPainter *painter, Brush *brush, float pressure) +{ + if (BKE_brush_use_alpha_pressure(painter->scene, brush)) + BKE_brush_alpha_set(painter->scene, brush, max_ff(0.0f, painter->startalpha * pressure)); + if (BKE_brush_use_size_pressure(painter->scene, brush)) + BKE_brush_size_set(painter->scene, brush, max_ff(1.0f, painter->startsize * pressure)); + if (brush->flag & BRUSH_JITTER_PRESSURE) + brush->jitter = max_ff(0.0f, painter->startjitter * pressure); + if (brush->flag & BRUSH_SPACING_PRESSURE) + brush->spacing = max_ff(1.0f, painter->startspacing * (1.5f - pressure)); +} + + +void BKE_brush_painter_require_imbuf(BrushPainter *painter, short flt, short texonly, int size) +{ + if ((painter->cache.flt != flt) || (painter->cache.size != size) || + ((painter->cache.texonly != texonly) && texonly)) + { + if (painter->cache.ibuf) IMB_freeImBuf(painter->cache.ibuf); + if (painter->cache.maskibuf) IMB_freeImBuf(painter->cache.maskibuf); + painter->cache.ibuf = painter->cache.maskibuf = NULL; + painter->cache.lastsize = -1; /* force ibuf create in refresh */ + } + + if (painter->cache.flt != flt) { + if (painter->cache.texibuf) IMB_freeImBuf(painter->cache.texibuf); + painter->cache.texibuf = NULL; + painter->cache.lastsize = -1; /* force ibuf create in refresh */ + } + + painter->cache.size = size; + painter->cache.flt = flt; + painter->cache.texonly = texonly; + painter->cache.enabled = 1; +} + +void BKE_brush_painter_free(BrushPainter *painter) +{ + Brush *brush = painter->brush; + + BKE_brush_size_set(painter->scene, brush, painter->startsize); + BKE_brush_alpha_set(painter->scene, brush, painter->startalpha); + brush->jitter = painter->startjitter; + brush->spacing = painter->startspacing; + + if (painter->cache.ibuf) IMB_freeImBuf(painter->cache.ibuf); + if (painter->cache.texibuf) IMB_freeImBuf(painter->cache.texibuf); + if (painter->cache.maskibuf) IMB_freeImBuf(painter->cache.maskibuf); + MEM_freeN(painter); +} + +static void brush_painter_do_partial(BrushPainter *painter, ImBuf *oldtexibuf, + int x, int y, int w, int h, int xt, int yt, + const float pos[2]) +{ + Scene *scene = painter->scene; + Brush *brush = painter->brush; + ImBuf *ibuf, *maskibuf, *texibuf; + float *bf, *mf, *tf, *otf = NULL, xoff, yoff, xy[2], rgba[4]; + unsigned char *b, *m, *t, *ot = NULL; + int dotexold, origx = x, origy = y; + const int radius = BKE_brush_size_get(painter->scene, brush); + + xoff = -radius + 0.5f; + yoff = -radius + 0.5f; + xoff += (int)pos[0] - (int)painter->startpaintpos[0]; + yoff += (int)pos[1] - (int)painter->startpaintpos[1]; + + ibuf = painter->cache.ibuf; + texibuf = painter->cache.texibuf; + maskibuf = painter->cache.maskibuf; + + dotexold = (oldtexibuf != NULL); + + /* not sure if it's actually needed or it's a mistake in coords/sizes + * calculation in brush_painter_fixed_tex_partial_update(), but without this + * limitation memory gets corrupted at fast strokes with quite big spacing (sergey) */ + w = min_ii(w, ibuf->x); + h = min_ii(h, ibuf->y); + + if (painter->cache.flt) { + for (; y < h; y++) { + bf = ibuf->rect_float + (y * ibuf->x + origx) * 4; + tf = texibuf->rect_float + (y * texibuf->x + origx) * 4; + mf = maskibuf->rect_float + (y * maskibuf->x + origx) * 4; + + if (dotexold) + otf = oldtexibuf->rect_float + ((y - origy + yt) * oldtexibuf->x + xt) * 4; + + for (x = origx; x < w; x++, bf += 4, mf += 4, tf += 4) { + if (dotexold) { + copy_v3_v3(tf, otf); + tf[3] = otf[3]; + otf += 4; + } + else { + xy[0] = x + xoff; + xy[1] = y + yoff; + + BKE_brush_sample_tex(scene, brush, xy, tf, 0); + } + + bf[0] = tf[0] * mf[0]; + bf[1] = tf[1] * mf[1]; + bf[2] = tf[2] * mf[2]; + bf[3] = tf[3] * mf[3]; + } + } + } + else { + for (; y < h; y++) { + b = (unsigned char *)ibuf->rect + (y * ibuf->x + origx) * 4; + t = (unsigned char *)texibuf->rect + (y * texibuf->x + origx) * 4; + m = (unsigned char *)maskibuf->rect + (y * maskibuf->x + origx) * 4; + + if (dotexold) + ot = (unsigned char *)oldtexibuf->rect + ((y - origy + yt) * oldtexibuf->x + xt) * 4; + + for (x = origx; x < w; x++, b += 4, m += 4, t += 4) { + if (dotexold) { + t[0] = ot[0]; + t[1] = ot[1]; + t[2] = ot[2]; + t[3] = ot[3]; + ot += 4; + } + else { + xy[0] = x + xoff; + xy[1] = y + yoff; + + BKE_brush_sample_tex(scene, brush, xy, rgba, 0); + rgba_float_to_uchar(t, rgba); + } + + b[0] = t[0] * m[0] / 255; + b[1] = t[1] * m[1] / 255; + b[2] = t[2] * m[2] / 255; + b[3] = t[3] * m[3] / 255; + } + } + } +} + +static void brush_painter_fixed_tex_partial_update(BrushPainter *painter, const float pos[2]) +{ + const Scene *scene = painter->scene; + Brush *brush = painter->brush; + BrushPainterCache *cache = &painter->cache; + ImBuf *oldtexibuf, *ibuf; + int imbflag, destx, desty, srcx, srcy, w, h, x1, y1, x2, y2; + const int diameter = 2 * BKE_brush_size_get(scene, brush); + + imbflag = (cache->flt) ? IB_rectfloat : IB_rect; + if (!cache->ibuf) + cache->ibuf = IMB_allocImBuf(diameter, diameter, 32, imbflag); + ibuf = cache->ibuf; + + oldtexibuf = cache->texibuf; + cache->texibuf = IMB_allocImBuf(diameter, diameter, 32, imbflag); + + if (oldtexibuf) { + srcx = srcy = 0; + destx = (int)painter->lastpaintpos[0] - (int)pos[0]; + desty = (int)painter->lastpaintpos[1] - (int)pos[1]; + w = oldtexibuf->x; + h = oldtexibuf->y; + + IMB_rectclip(cache->texibuf, oldtexibuf, &destx, &desty, &srcx, &srcy, &w, &h); + } + else { + srcx = srcy = 0; + destx = desty = 0; + w = h = 0; + } + + x1 = destx; + y1 = desty; + x2 = destx + w; + y2 = desty + h; + + /* blend existing texture in new position */ + if ((x1 < x2) && (y1 < y2)) + brush_painter_do_partial(painter, oldtexibuf, x1, y1, x2, y2, srcx, srcy, pos); + + if (oldtexibuf) + IMB_freeImBuf(oldtexibuf); + + /* sample texture in new areas */ + if ((0 < x1) && (0 < ibuf->y)) + brush_painter_do_partial(painter, NULL, 0, 0, x1, ibuf->y, 0, 0, pos); + if ((x2 < ibuf->x) && (0 < ibuf->y)) + brush_painter_do_partial(painter, NULL, x2, 0, ibuf->x, ibuf->y, 0, 0, pos); + if ((x1 < x2) && (0 < y1)) + brush_painter_do_partial(painter, NULL, x1, 0, x2, y1, 0, 0, pos); + if ((x1 < x2) && (y2 < ibuf->y)) + brush_painter_do_partial(painter, NULL, x1, y2, x2, ibuf->y, 0, 0, pos); +} + +static void brush_painter_refresh_cache(BrushPainter *painter, const float pos[2], int use_color_correction) +{ + const Scene *scene = painter->scene; + Brush *brush = painter->brush; + BrushPainterCache *cache = &painter->cache; + MTex *mtex = &brush->mtex; + int size; + short flt; + const int diameter = 2 * BKE_brush_size_get(scene, brush); + const float alpha = BKE_brush_alpha_get(scene, brush); + + if (diameter != cache->lastsize || + alpha != cache->lastalpha || + brush->jitter != cache->lastjitter) + { + if (cache->ibuf) { + IMB_freeImBuf(cache->ibuf); + cache->ibuf = NULL; + } + if (cache->maskibuf) { + IMB_freeImBuf(cache->maskibuf); + cache->maskibuf = NULL; + } + + flt = cache->flt; + size = (cache->size) ? cache->size : diameter; + + if (brush->flag & BRUSH_FIXED_TEX) { + BKE_brush_imbuf_new(scene, brush, flt, 3, size, &cache->maskibuf, use_color_correction); + brush_painter_fixed_tex_partial_update(painter, pos); + } + else + BKE_brush_imbuf_new(scene, brush, flt, 2, size, &cache->ibuf, use_color_correction); + + cache->lastsize = diameter; + cache->lastalpha = alpha; + cache->lastjitter = brush->jitter; + } + else if ((brush->flag & BRUSH_FIXED_TEX) && mtex && mtex->tex) { + int dx = (int)painter->lastpaintpos[0] - (int)pos[0]; + int dy = (int)painter->lastpaintpos[1] - (int)pos[1]; + + if ((dx != 0) || (dy != 0)) + brush_painter_fixed_tex_partial_update(painter, pos); + } +} + +void BKE_brush_painter_break_stroke(BrushPainter *painter) +{ + painter->firsttouch = 1; +} + + +int BKE_brush_painter_paint(BrushPainter *painter, BrushFunc func, const float pos[2], double time, float pressure, + void *user, int use_color_correction) +{ + Scene *scene = painter->scene; + Brush *brush = painter->brush; + int totpaintops = 0; + + if (pressure == 0.0f) { + if (painter->lastpressure) // XXX - hack, operator misses + pressure = painter->lastpressure; + else + pressure = 1.0f; /* zero pressure == not using tablet */ + } + if (painter->firsttouch) { + /* paint exactly once on first touch */ + painter->startpaintpos[0] = pos[0]; + painter->startpaintpos[1] = pos[1]; + + brush_pressure_apply(painter, brush, pressure); + if (painter->cache.enabled) + brush_painter_refresh_cache(painter, pos, use_color_correction); + totpaintops += func(user, painter->cache.ibuf, pos, pos); + + painter->lasttime = time; + painter->firsttouch = 0; + painter->lastpaintpos[0] = pos[0]; + painter->lastpaintpos[1] = pos[1]; + } +#if 0 + else if (painter->brush->flag & BRUSH_AIRBRUSH) { + float spacing, step, paintpos[2], dmousepos[2], len; + double starttime, curtime = time; + + /* compute brush spacing adapted to brush size */ + spacing = brush->rate; //radius*brush->spacing*0.01f; + + /* setup starting time, direction vector and accumulated time */ + starttime = painter->accumtime; + sub_v2_v2v2(dmousepos, pos, painter->lastmousepos); + len = normalize_v2(dmousepos); + painter->accumtime += curtime - painter->lasttime; + + /* do paint op over unpainted time distance */ + while (painter->accumtime >= spacing) { + step = (spacing - starttime) * len; + paintpos[0] = painter->lastmousepos[0] + dmousepos[0] * step; + paintpos[1] = painter->lastmousepos[1] + dmousepos[1] * step; + + if (painter->cache.enabled) + brush_painter_refresh_cache(painter); + totpaintops += func(user, painter->cache.ibuf, + painter->lastpaintpos, paintpos); + + painter->lastpaintpos[0] = paintpos[0]; + painter->lastpaintpos[1] = paintpos[1]; + painter->accumtime -= spacing; + starttime -= spacing; + } + + painter->lasttime = curtime; + } +#endif + else { + float startdistance, spacing, step, paintpos[2], dmousepos[2], finalpos[2]; + float t, len, press; + const int radius = BKE_brush_size_get(scene, brush); + + /* compute brush spacing adapted to brush radius, spacing may depend + * on pressure, so update it */ + brush_pressure_apply(painter, brush, painter->lastpressure); + spacing = max_ff(1.0f, radius) * brush->spacing * 0.01f; + + /* setup starting distance, direction vector and accumulated distance */ + startdistance = painter->accumdistance; + sub_v2_v2v2(dmousepos, pos, painter->lastmousepos); + len = normalize_v2(dmousepos); + painter->accumdistance += len; + + if (brush->flag & BRUSH_SPACE) { + /* do paint op over unpainted distance */ + while ((len > 0.0f) && (painter->accumdistance >= spacing)) { + step = spacing - startdistance; + paintpos[0] = painter->lastmousepos[0] + dmousepos[0] * step; + paintpos[1] = painter->lastmousepos[1] + dmousepos[1] * step; + + t = step / len; + press = (1.0f - t) * painter->lastpressure + t * pressure; + brush_pressure_apply(painter, brush, press); + spacing = max_ff(1.0f, radius) * brush->spacing * 0.01f; + + BKE_brush_jitter_pos(scene, brush, paintpos, finalpos); + + if (painter->cache.enabled) + brush_painter_refresh_cache(painter, finalpos, use_color_correction); + + totpaintops += + func(user, painter->cache.ibuf, painter->lastpaintpos, finalpos); + + painter->lastpaintpos[0] = paintpos[0]; + painter->lastpaintpos[1] = paintpos[1]; + painter->accumdistance -= spacing; + startdistance -= spacing; + } + } + else { + BKE_brush_jitter_pos(scene, brush, pos, finalpos); + + if (painter->cache.enabled) + brush_painter_refresh_cache(painter, finalpos, use_color_correction); + + totpaintops += func(user, painter->cache.ibuf, pos, finalpos); + + painter->lastpaintpos[0] = pos[0]; + painter->lastpaintpos[1] = pos[1]; + painter->accumdistance = 0; + } + + /* do airbrush paint ops, based on the number of paint ops left over + * from regular painting. this is a temporary solution until we have + * accurate time stamps for mouse move events */ + if (brush->flag & BRUSH_AIRBRUSH) { + double curtime = time; + double painttime = brush->rate * totpaintops; + + painter->accumtime += curtime - painter->lasttime; + if (painter->accumtime <= painttime) + painter->accumtime = 0.0; + else + painter->accumtime -= painttime; + + while (painter->accumtime >= (double)brush->rate) { + brush_pressure_apply(painter, brush, pressure); + + BKE_brush_jitter_pos(scene, brush, pos, finalpos); + + if (painter->cache.enabled) + brush_painter_refresh_cache(painter, finalpos, use_color_correction); + + totpaintops += + func(user, painter->cache.ibuf, painter->lastmousepos, finalpos); + painter->accumtime -= (double)brush->rate; + } + + painter->lasttime = curtime; + } + } + + painter->lastmousepos[0] = pos[0]; + painter->lastmousepos[1] = pos[1]; + painter->lastpressure = pressure; + + BKE_brush_alpha_set(scene, brush, painter->startalpha); + BKE_brush_size_set(scene, brush, painter->startsize); + brush->jitter = painter->startjitter; + brush->spacing = painter->startspacing; + + return totpaintops; +} + + +/* TODO: should probably be unified with BrushPainter stuff? */ +unsigned int *BKE_brush_gen_texture_cache(Brush *br, int half_side) +{ + unsigned int *texcache = NULL; + MTex *mtex = &br->mtex; + TexResult texres = {0}; + int hasrgb, ix, iy; + int side = half_side * 2; + + if (mtex->tex) { + float x, y, step = 2.0 / side, co[3]; + + texcache = MEM_callocN(sizeof(int) * side * side, "Brush texture cache"); + + /*do normalized cannonical view coords for texture*/ + for (y = -1.0, iy = 0; iy < side; iy++, y += step) { + for (x = -1.0, ix = 0; ix < side; ix++, x += step) { + co[0] = x; + co[1] = y; + co[2] = 0.0f; + + /* This is copied from displace modifier code */ + hasrgb = multitex_ext(mtex->tex, co, NULL, NULL, 0, &texres); + + /* if the texture gave an RGB value, we assume it didn't give a valid + * intensity, so calculate one (formula from do_material_tex). + * if the texture didn't give an RGB value, copy the intensity across + */ + if (hasrgb & TEX_RGB) + texres.tin = rgb_to_grayscale(&texres.tr); + + ((char *)texcache)[(iy * side + ix) * 4] = + ((char *)texcache)[(iy * side + ix) * 4 + 1] = + ((char *)texcache)[(iy * side + ix) * 4 + 2] = + ((char *)texcache)[(iy * side + ix) * 4 + 3] = (char)(texres.tin * 255.0f); + } + } + } + + return texcache; +} + |