diff options
author | Stefan Werner <stefan.werner@tangent-animation.com> | 2018-11-23 15:08:15 +0300 |
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committer | Stefan Werner <stefan.werner@tangent-animation.com> | 2018-11-23 15:19:53 +0300 |
commit | 071f4f4ce0b9520ab0c73d6d68365ad449ca8b80 (patch) | |
tree | 9f37bfcac669366b9ad5fb7605f2fbbed9b71b0a /source/blender/editors/space_action/action_draw.c | |
parent | 0a2b2d59a5897212ba3771503feb6770fb636bc8 (diff) |
Cycles: Improved robustness of hair motion blur.motion_curve_fix
In some instances, the number of control vertices of a hair could change mid-frame.
Cycles would then be unable to calculate proper motion blur for those hairs. This adds
interpolated CVs to fill in for the missing data. While this will not necessarily result in
a fully accurate reconstruction of the guide hair, it preserves motion blur instead of disabling it.
Reviewers: #cycles, sergey
Reviewed By: #cycles, sergey
Subscribers: sergey, brecht, #cycles
Tags: #cycles
Differential Revision: https://developer.blender.org/D3695
Diffstat (limited to 'source/blender/editors/space_action/action_draw.c')
-rw-r--r-- | source/blender/editors/space_action/action_draw.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c index a7c94c072a4..33822e633be 100644 --- a/source/blender/editors/space_action/action_draw.c +++ b/source/blender/editors/space_action/action_draw.c @@ -321,15 +321,15 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) } } - /* Increment the step */ + /* Increment the step */ y -= ACHANNEL_STEP(ac); } glDisable(GL_BLEND); /* Draw keyframes - * 1) Only channels that are visible in the Action Editor get drawn/evaluated. - * This is to try to optimize this for heavier data sets - * 2) Keyframes which are out of view horizontally are disregarded + * 1) Only channels that are visible in the Action Editor get drawn/evaluated. + * This is to try to optimize this for heavier data sets + * 2) Keyframes which are out of view horizontally are disregarded */ y = (float)(-ACHANNEL_HEIGHT(ac)); |