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authorCampbell Barton <ideasman42@gmail.com>2021-06-24 08:56:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-24 08:59:34 +0300
commit4b9ff3cd42be427e478743648e9951bf8c189a04 (patch)
treeb0cb1462a8fdae38df4a0a1067349f3118d56a43 /source/blender/editors/space_action/action_draw.c
parent2e99a74df9ecfa18c4081cdcc82227e2e24f14b1 (diff)
Cleanup: comment blocks, trailing space in comments
Diffstat (limited to 'source/blender/editors/space_action/action_draw.c')
-rw-r--r--source/blender/editors/space_action/action_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index 5036f22fd0e..d305f7504f3 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -83,7 +83,7 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *region)
/* need to do a view-sync here, so that the keys area doesn't jump around (it must copy this) */
UI_view2d_sync(NULL, ac->area, v2d, V2D_LOCK_COPY);
- /* loop through channels, and set up drawing depending on their type */
+ /* Loop through channels, and set up drawing depending on their type. */
{ /* first pass: just the standard GL-drawing for backdrop + text */
size_t channel_index = 0;
float ymax = ACHANNEL_FIRST_TOP(ac);