diff options
author | Jeroen Bakker <jbakker> | 2020-06-22 22:44:18 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2020-06-22 22:46:04 +0300 |
commit | 2fdca5bd1981cddad16715598b4892a2c6099e2f (patch) | |
tree | 69853ccb8f442a58fce086e88adccf78ff9b96a4 /source/blender/editors/space_action/space_action.c | |
parent | 9335daac2a368ad137156f6e656f3654b4db07b9 (diff) |
Refactoring: View2DScrollers memory allocation
View2DScrollers used the memory manager to allocate memory. This isn't a
problem but in a upcoming change the scrollers will be drawn more often
than it used to (See {D8066}). To limit the number of allocations and
frees this patch will use the stack for allocation.
Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D8076
Diffstat (limited to 'source/blender/editors/space_action/space_action.c')
-rw-r--r-- | source/blender/editors/space_action/space_action.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/editors/space_action/space_action.c b/source/blender/editors/space_action/space_action.c index 1e4919761a1..a8b3ec9cdf6 100644 --- a/source/blender/editors/space_action/space_action.c +++ b/source/blender/editors/space_action/space_action.c @@ -181,7 +181,6 @@ static void action_main_region_draw(const bContext *C, ARegion *region) Object *obact = CTX_data_active_object(C); bAnimContext ac; View2D *v2d = ®ion->v2d; - View2DScrollers *scrollers; short marker_flag = 0; short cfra_flag = 0; @@ -240,9 +239,7 @@ static void action_main_region_draw(const bContext *C, ARegion *region) ED_time_scrub_draw(region, scene, saction->flag & SACTION_DRAWTIME, true); /* scrollers */ - scrollers = UI_view2d_scrollers_calc(v2d, NULL); - UI_view2d_scrollers_draw(v2d, scrollers); - UI_view2d_scrollers_free(scrollers); + UI_view2d_scrollers_draw(v2d, NULL); } /* add handlers, stuff you only do once or on area/region changes */ |