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authorJoshua Leung <aligorith@gmail.com>2009-11-21 00:04:41 +0300
committerJoshua Leung <aligorith@gmail.com>2009-11-21 00:04:41 +0300
commit03cfcc60078032f61ccf7906b401e374aa19a898 (patch)
tree803cf6f2ab7c93de9e2ebac9d7455dbe1240e082 /source/blender/editors/space_api
parentacf0fbbf705219c2654b087270a076f410531a09 (diff)
Node Editor - More Cleanups (Reshuffling):
- removing duplicate chunks of code -> hide unused sockets now works - moving some functions to the files that they get called from -> view all/home - made duplicate a macro operator like the other places that work like this, eliminating the unnecessary transform-related property there still - removed a few chunks of unused code
Diffstat (limited to 'source/blender/editors/space_api')
-rw-r--r--source/blender/editors/space_api/spacetypes.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c
index da92e450ed5..8cf56ae3eda 100644
--- a/source/blender/editors/space_api/spacetypes.c
+++ b/source/blender/editors/space_api/spacetypes.c
@@ -45,6 +45,7 @@
#include "ED_gpencil.h"
#include "ED_markers.h"
#include "ED_mesh.h"
+#include "ED_node.h"
#include "ED_object.h"
#include "ED_physics.h"
#include "ED_render.h"
@@ -111,6 +112,7 @@ void ED_spacetypes_init(void)
* maybe we'll need to have them go after python operators too? */
ED_operatormacros_armature();
ED_operatormacros_mesh();
+ ED_operatormacros_node();
ED_operatormacros_object();
}