diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-03-13 16:38:41 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-03-13 16:38:41 +0300 |
commit | 4c3d64116e2c74315afea7b005ffaf320178337f (patch) | |
tree | 86d6db3a35fd5847387c2970ba0d160d9f92b0a7 /source/blender/editors/space_buttons/buttons_intern.h | |
parent | a4793a3b4ac298a651f7bab0bafd809287647509 (diff) |
2.5: UI Layout Engine, initial code.
* As a test, used by:
* Object buttons, tried to make it match the mockup.
* Text window header.
* Text window properties panel.
* Panel interaction with view2d is still problematic, need to make
this work properly still.
* Templates are very basic, the ones there are simple but already
can follow the object buttons mockup quite closely.
* It's based on a three level system: panels, templates and items.
To get an idea of what that means in practice, see:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/UI_LayoutEngine#Panels.2C_Templates_and_Items
Diffstat (limited to 'source/blender/editors/space_buttons/buttons_intern.h')
-rw-r--r-- | source/blender/editors/space_buttons/buttons_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_buttons/buttons_intern.h b/source/blender/editors/space_buttons/buttons_intern.h index ffc325e59ab..17c4e39ddd6 100644 --- a/source/blender/editors/space_buttons/buttons_intern.h +++ b/source/blender/editors/space_buttons/buttons_intern.h @@ -75,6 +75,7 @@ /* image_header.c */ void buttons_header_buttons(const bContext *C, ARegion *ar); void buttons_scene(const bContext *C, ARegion *ar); +void buttons_object(const bContext *C, ARegion *ar); #endif /* ED_BUTTONS_INTERN_H */ |