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authorChristian Rauch <Rauch.Christian@gmx.de>2020-07-22 03:45:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-22 03:57:41 +0300
commitcfa788cf9a8ef08f11beb04bd4ea7e87b2a9bf6e (patch)
treebe2afe18a0436dba8d6b9c030df1ca4d803624ef /source/blender/editors/space_file/space_file.c
parent607d745a79e0c1f79fdd026625be4169e5530001 (diff)
GPU: clear color with 1.0 alpha
This impacts GHOST/Wayland which draws windows using alpha.
Diffstat (limited to 'source/blender/editors/space_file/space_file.c')
-rw-r--r--source/blender/editors/space_file/space_file.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_file/space_file.c b/source/blender/editors/space_file/space_file.c
index 56f3fd08bae..43939b9ff54 100644
--- a/source/blender/editors/space_file/space_file.c
+++ b/source/blender/editors/space_file/space_file.c
@@ -458,7 +458,7 @@ static void file_main_region_draw(const bContext *C, ARegion *region)
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
- GPU_clear_color(col[0], col[1], col[2], 0.0);
+ GPU_clear_color(col[0], col[1], col[2], 1.0f);
GPU_clear(GPU_COLOR_BIT);
/* Allow dynamically sliders to be set, saves notifiers etc. */