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author | Christian Rauch <Rauch.Christian@gmx.de> | 2020-07-22 03:45:30 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-22 03:57:41 +0300 |
commit | cfa788cf9a8ef08f11beb04bd4ea7e87b2a9bf6e (patch) | |
tree | be2afe18a0436dba8d6b9c030df1ca4d803624ef /source/blender/editors/space_file/space_file.c | |
parent | 607d745a79e0c1f79fdd026625be4169e5530001 (diff) |
GPU: clear color with 1.0 alpha
This impacts GHOST/Wayland which draws windows using alpha.
Diffstat (limited to 'source/blender/editors/space_file/space_file.c')
-rw-r--r-- | source/blender/editors/space_file/space_file.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_file/space_file.c b/source/blender/editors/space_file/space_file.c index 56f3fd08bae..43939b9ff54 100644 --- a/source/blender/editors/space_file/space_file.c +++ b/source/blender/editors/space_file/space_file.c @@ -458,7 +458,7 @@ static void file_main_region_draw(const bContext *C, ARegion *region) /* clear and setup matrix */ UI_GetThemeColor3fv(TH_BACK, col); - GPU_clear_color(col[0], col[1], col[2], 0.0); + GPU_clear_color(col[0], col[1], col[2], 1.0f); GPU_clear(GPU_COLOR_BIT); /* Allow dynamically sliders to be set, saves notifiers etc. */ |