diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-04-06 07:59:04 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-06 08:18:12 +0300 |
commit | 0debbe2b7f7177678c9bce9046c1499b698ac969 (patch) | |
tree | 9a1fb242aae9be44b3479d2a747411b6e0c04822 /source/blender/editors/space_file | |
parent | c2f5cd8f6454bf8256a39a5fc9cb075311e25c58 (diff) |
Gawain: VertexFormat_add_attrib (function name change)
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style:
unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
Diffstat (limited to 'source/blender/editors/space_file')
-rw-r--r-- | source/blender/editors/space_file/file_draw.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c index dc67282f8c2..0df0bcec49d 100644 --- a/source/blender/editors/space_file/file_draw.c +++ b/source/blender/editors/space_file/file_draw.c @@ -400,7 +400,7 @@ static void file_draw_preview( /* border */ if (use_dropshadow) { VertexFormat *format = immVertexFormat(); - unsigned int pos = add_attrib(format, "pos", GL_FLOAT, 2,KEEP_FLOAT); + unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2,KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(0.0f, 0.0f, 0.0f, 0.4f); @@ -461,7 +461,7 @@ static void draw_background(FileLayout *layout, View2D *v2d) int i; int sy; - unsigned int pos = add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShade(TH_BACK, -7); @@ -484,8 +484,8 @@ static void draw_dividers(FileLayout *layout, View2D *v2d) unsigned char col_hi[3], col_lo[3]; VertexFormat *format = immVertexFormat(); - unsigned int pos = add_attrib(format, "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT); - unsigned int color = add_attrib(format, "color", GL_UNSIGNED_BYTE, 3, NORMALIZE_INT_TO_FLOAT); + unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); vertex_ct = (v2d->cur.xmax - v2d->tot.xmin) / step + 1; /* paint at least 1 divider */ vertex_ct *= 4; /* vertex_count = 2 points per divider * 2 lines per divider */ |