diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-06-02 13:29:20 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-06-02 17:46:38 +0300 |
commit | b82cb0ad3241ead3faee699847bc3e0065e304cd (patch) | |
tree | 9ac3d5218c9f91f02a0e9393c6ab3e8091dfdbc8 /source/blender/editors/space_image | |
parent | 38cfcdd51bd26dfb0e181a8023f32d784144490e (diff) |
Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensure
Diffstat (limited to 'source/blender/editors/space_image')
-rw-r--r-- | source/blender/editors/space_image/image_draw.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c index 6037c1d2ec8..9040ca5e79c 100644 --- a/source/blender/editors/space_image/image_draw.c +++ b/source/blender/editors/space_image/image_draw.c @@ -476,7 +476,7 @@ static void sima_draw_zbuf_pixels( IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector( - state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, red); + state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red); immDrawPixelsTex( &state, x1, y1, rectx, recty, GL_RED, GL_INT, GL_NEAREST, recti, zoomx, zoomy, NULL); @@ -524,7 +524,7 @@ static void sima_draw_zbuffloat_pixels(Scene *scene, IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector( - state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, red); + state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red); immDrawPixelsTex( &state, x1, y1, rectx, recty, GL_RED, GL_FLOAT, GL_NEAREST, rectf, zoomx, zoomy, NULL); @@ -637,7 +637,7 @@ static void draw_image_buffer(const bContext *C, IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector( - state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, shuffle); + state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, shuffle); IMB_colormanagement_display_settings_from_ctx(C, &view_settings, &display_settings); display_buffer = IMB_display_buffer_acquire( |