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authorMatt Ebb <matt@mke3.net>2010-04-29 11:01:48 +0400
committerMatt Ebb <matt@mke3.net>2010-04-29 11:01:48 +0400
commitb008f044505b0955318b13733f34ade7f2a688e5 (patch)
treefb5c5d31c42a0a550933a125ca8385d846fc1cfe /source/blender/editors/space_logic/logic_intern.h
parent09f2b457f89da84bd1d335112acb6becec80401a (diff)
Rewrite of Logic editor UI to use layout engine
This commit puts the ground work in place, swapping out the crusty old Logic Editor UI code for the new RNA-based layout engine. It's disabled with ifdefs at the moment because it's incomplete, but Dalai can now do the grunt work to fill it all out and get it running. Also includes a bug fix to LINK buttons, and two new logic operators to add and delete sensors. Dalai, just switch the #if 0 and #if 1 in logic_window.c:3412 and 3469
Diffstat (limited to 'source/blender/editors/space_logic/logic_intern.h')
-rw-r--r--source/blender/editors/space_logic/logic_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_logic/logic_intern.h b/source/blender/editors/space_logic/logic_intern.h
index 4d19a16ee9c..3b2b6497cdc 100644
--- a/source/blender/editors/space_logic/logic_intern.h
+++ b/source/blender/editors/space_logic/logic_intern.h
@@ -54,6 +54,7 @@ void LOGIC_OT_links_cut(struct wmOperatorType *ot);
/* logic_window.c */
void logic_buttons(struct bContext *C, struct ARegion *ar);
+void make_unique_prop_names(struct bContext *C, char *str);
#endif /* ED_LOGIC_INTERN_H */