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authorDalai Felinto <dfelinto@gmail.com>2011-01-31 10:52:45 +0300
committerDalai Felinto <dfelinto@gmail.com>2011-01-31 10:52:45 +0300
commite5cbc0307a3b3a5e5c922bf07eaf71000440b4ab (patch)
treeee541bc84b84f3423be9f8e81275a504ca725c27 /source/blender/editors/space_logic
parentd5c7231339c5a5a9714549e0e919fbbd331f09d0 (diff)
Logic UI: Servo Control (Motion/ObjectActuator) default options + camera actuator tweak
In 2.49 we had this implemented in the logic_windows.c. I think I skipped this when porting the new UI. I probably didn't know how to do it back then or was waiting for something. Anyhoo, it's all good now. For the records, the Logic Bricks that I haven't gone over to make sure everything is 100% are: Filter 2D, Constraints and Animation (action, shapekey, fcurve) I'm going over them this week, so the Logic Bricks are close to receive a "revisited review check-up" ISO 9000 :)
Diffstat (limited to 'source/blender/editors/space_logic')
-rw-r--r--source/blender/editors/space_logic/logic_window.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 9e615d0d1aa..38b1284b808 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -3753,7 +3753,7 @@ static void draw_actuator_camera(uiLayout *layout, PointerRNA *ptr)
uiItemR(row, ptr, "height", 0, NULL, ICON_NULL);
uiItemR(row, ptr, "axis", 0, NULL, ICON_NULL);
- row = uiLayoutRow(layout, 0);
+ row = uiLayoutRow(layout, 1);
uiItemR(row, ptr, "min", 0, NULL, ICON_NULL);
uiItemR(row, ptr, "max", 0, NULL, ICON_NULL);
}