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authorMatt Ebb <matt@mke3.net>2009-11-11 08:03:49 +0300
committerMatt Ebb <matt@mke3.net>2009-11-11 08:03:49 +0300
commitbf50cc8b3991f2705f3db0f7a1fb5b4b52e4cbef (patch)
treec014b34b4491d0805416fdc06fdc989992b975c5 /source/blender/editors/space_nla/nla_channels.c
parent792c4d602db232f2c0027f4e7d2d15ef4370b5f7 (diff)
Added compositing node support to the animation editors
Now when nodes are keyed, they will show up in the dopesheet/graph editor/etc in a new 'Nodetree' category. Still a major problem left, nodes need unique names in order for the rna paths to hold animation data properly...
Diffstat (limited to 'source/blender/editors/space_nla/nla_channels.c')
-rw-r--r--source/blender/editors/space_nla/nla_channels.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_nla/nla_channels.c b/source/blender/editors/space_nla/nla_channels.c
index a9380c03346..ab447dd974a 100644
--- a/source/blender/editors/space_nla/nla_channels.c
+++ b/source/blender/editors/space_nla/nla_channels.c
@@ -189,6 +189,7 @@ static int mouse_nla_channels (bAnimContext *ac, float x, int channel_index, sho
case ANIMTYPE_DSCUR:
case ANIMTYPE_DSSKEY:
case ANIMTYPE_DSWOR:
+ case ANIMTYPE_DSNTREE:
case ANIMTYPE_DSPART:
case ANIMTYPE_DSMBALL:
case ANIMTYPE_DSARM: