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authorSergey Sharybin <sergey.vfx@gmail.com>2012-03-24 02:12:24 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-04-17 17:11:34 +0400
commit02e5bdf864bdf001af5ef751f296e90c02edad5b (patch)
tree98aef831e7ef5e854c5542219e74d0be4bdf13d2 /source/blender/editors/space_node/drawnode.c
parente0e05ae85eee83dfc5c07f3dba0664a3ade62d7a (diff)
Initial implementation of overscan renderingoverscan
For now only affects blender internal renderer and viewport. Currently it's possible to define overscan (in %%) manually or make it so distortion matches the motrack displacement model. Still need to do loads of things in compositor, but it's not such a bad starting point. We can even start a branch for this. Reviewers: dfelinto Differential Revision: https://developer.blender.org/D462
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r--source/blender/editors/space_node/drawnode.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index eb5c23a60f7..d97c0aa82d6 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1897,6 +1897,18 @@ static void node_composit_buts_moviedistortion(uiLayout *layout, bContext *C, Po
return;
uiItemR(layout, ptr, "distortion_type", 0, "", ICON_NONE);
+ uiItemR(layout, ptr, "use_detect_overscan", 0, NULL, 0);
+
+ if ((node->custom2 & CMP_NODE_MOVIEDISTORTION_DETECTOVERSCAN) == 0) {
+ uiItemR(layout, ptr, "overscan", 0, NULL, 0);
+ }
+ else {
+ char buf[64];
+ BLI_snprintf(buf, sizeof(buf), "Overscan: %.1f%%", node->custom3);
+ uiItemL(layout, buf, 0);
+ }
+
+ uiItemR(layout, ptr, "use_crop_overscan", 0, NULL, 0);
}
static void node_composit_buts_colorcorrection(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)