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authorDalai Felinto <dalai@blender.org>2020-11-18 03:44:46 +0300
committerJacques Lucke <jacques@blender.org>2020-12-02 17:38:47 +0300
commit60760bd470270111008716070fd3fb2cb8a376a7 (patch)
treefcbf4694967e8cef66edb2c44dd816af71b16180 /source/blender/editors/space_node/drawnode.c
parentea74ed5a7a2031b614d401e394f2e0146fc90155 (diff)
Geometry Nodes: unify icons -> use ICON_NODETREE for everything
Until there is a icon made specially for this, the nodetree icon is up for grabs. Using it in the nodegroup + modifier + editor helps the users to make a connection on where to edit those modifiers.
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r--source/blender/editors/space_node/drawnode.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 8fdc86f8599..84e7a74fab3 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3357,7 +3357,7 @@ void ED_node_init_butfuncs(void)
ntreeType_Composite->ui_icon = ICON_NODE_COMPOSITING;
ntreeType_Shader->ui_icon = ICON_NODE_MATERIAL;
ntreeType_Texture->ui_icon = ICON_NODE_TEXTURE;
- ntreeType_Geometry->ui_icon = ICON_PHYSICS; /* TODO: Use correct icon. */
+ ntreeType_Geometry->ui_icon = ICON_NODETREE;
}
void ED_init_custom_node_type(bNodeType *ntype)