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authorCharlie Jolly <mistajolly@gmail.com>2020-02-25 17:52:01 +0300
committerCharlie Jolly <mistajolly@gmail.com>2020-03-02 15:49:19 +0300
commit847c091ae838a0e5268fc327dac931c810d88d9b (patch)
tree0284badd5653d67447fc692bd61230bfc9def8b6 /source/blender/editors/space_node/drawnode.c
parent493c99078a8fbd8807f137401c11d401b85ba0e7 (diff)
Shading: Add invert option to Vector Rotate Node
Checkbox to invert rotation angle, suggested by @simonthommes Differential Revision: https://developer.blender.org/D6932
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r--source/blender/editors/space_node/drawnode.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 8633ebca8d6..7ba033432c0 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -748,6 +748,7 @@ static void node_shader_buts_mapping(uiLayout *layout, bContext *UNUSED(C), Poin
static void node_shader_buts_vector_rotate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "rotation_type", 0, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "invert", 0, NULL, 0);
}
static void node_shader_buts_vect_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)