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author | Charlie Jolly <mistajolly@gmail.com> | 2020-02-25 17:52:01 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2020-03-02 15:49:19 +0300 |
commit | 847c091ae838a0e5268fc327dac931c810d88d9b (patch) | |
tree | 0284badd5653d67447fc692bd61230bfc9def8b6 /source/blender/editors/space_node/drawnode.c | |
parent | 493c99078a8fbd8807f137401c11d401b85ba0e7 (diff) |
Shading: Add invert option to Vector Rotate Node
Checkbox to invert rotation angle, suggested by @simonthommes
Differential Revision: https://developer.blender.org/D6932
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 8633ebca8d6..7ba033432c0 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -748,6 +748,7 @@ static void node_shader_buts_mapping(uiLayout *layout, bContext *UNUSED(C), Poin static void node_shader_buts_vector_rotate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "rotation_type", 0, NULL, ICON_NONE); + uiItemR(layout, ptr, "invert", 0, NULL, 0); } static void node_shader_buts_vect_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |