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authorSergey Sharybin <sergey.vfx@gmail.com>2014-06-05 18:05:41 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-06-30 21:01:20 +0400
commita51aeedade2d0620d8509602ab04c2ec00e06053 (patch)
tree7a2f697942ebb94f13073136af72568663513ffc /source/blender/editors/space_node/node_intern.h
parente919a37e97874d2e7b5abc134eab7ed43c993b18 (diff)
Experiment with the compositor border in editor
Preserve buffer form previous runs so it's possible to make a compo of full frame, then draw a border and start tweaking nodes and see updates in that border. Main idea is to make it able to visually compare difference between what was changed inside the border and how frame looked before the tweaks outside of the border. Also implemented Clear Viewer Border in compositor, shortcut it Ctrl-Alt-B. Reviewers: lukastoenne, jbakker CC: venomgfx, sebastian_k Differential Revision: https://developer.blender.org/D582
Diffstat (limited to 'source/blender/editors/space_node/node_intern.h')
-rw-r--r--source/blender/editors/space_node/node_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index fa20aeb8624..86c8e80a228 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -217,6 +217,7 @@ void NODE_OT_tree_socket_move(struct wmOperatorType *ot);
void NODE_OT_shader_script_update(struct wmOperatorType *ot);
void NODE_OT_viewer_border(struct wmOperatorType *ot);
+void NODE_OT_clear_viewer_border(struct wmOperatorType *ot);
extern const char *node_context_dir[];