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authorMike Erwin <significant.bit@gmail.com>2016-10-15 06:45:55 +0300
committerMike Erwin <significant.bit@gmail.com>2016-10-15 07:14:28 +0300
commit48db35468f56cf9dc36870d39cfdf9e025495c5b (patch)
tree4b9e6ce6b6be648846a90392da3bb6eef863aaab /source/blender/editors/space_node/node_intern.h
parent29b47924ddde70369f447bc3ecce1bd6bef381be (diff)
blender 2.8: OpenGL: node_circle_draw use now immediate mode
I use your new point shader to draw the node's soket Reviewers: Severin, merwin Maniphest Tasks: T49043 Differential Revision: https://developer.blender.org/D2286
Diffstat (limited to 'source/blender/editors/space_node/node_intern.h')
-rw-r--r--source/blender/editors/space_node/node_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index 6b8fa0b88fe..6a541c40363 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -68,7 +68,7 @@ void snode_group_offset(struct SpaceNode *snode, float *x, float *y); /* transfo
/* node_draw.c */
int node_get_colorid(struct bNode *node);
void node_socket_circle_draw(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node,
- struct bNodeSocket *sock, float size, int highlight);
+ struct bNodeSocket *sock, float size, int highlight, unsigned pos);
int node_get_resize_cursor(int directions);
void node_draw_shadow(struct SpaceNode *snode, struct bNode *node, float radius, float alpha);
void node_draw_default(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode,